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test - update
Making adjustments to the validation logic checking to determine if a server's disconnect reason is included in the NetworkManager.DisconnectReaon property.
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com.unity.netcode.gameobjects/Tests/Runtime/Messaging/DisconnectReasonTests.cs

Lines changed: 2 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -57,9 +57,8 @@ public IEnumerator DisconnectReasonTest()
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yield return null;
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}
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Assert.AreEqual(m_ClientNetworkManagers[0].DisconnectReason, "Bogus reason 1");
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Assert.AreEqual(m_ClientNetworkManagers[1].DisconnectReason, "Bogus reason 2");
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Assert.True(m_ClientNetworkManagers[0].DisconnectReason.Contains("Bogus reason 1"), $"[Client-{m_ClientNetworkManagers[0].LocalClientId}] Disconnect reason should contain \"Bogus reason 1\" but is: {m_ClientNetworkManagers[0].DisconnectReason}");
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Assert.True(m_ClientNetworkManagers[1].DisconnectReason.Contains("Bogus reason 2"), $"[Client-{m_ClientNetworkManagers[0].LocalClientId}] Disconnect reason should contain \"Bogus reason 2\" but is: {m_ClientNetworkManagers[1].DisconnectReason}");
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Debug.Assert(m_DisconnectCount == 2);
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}
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