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removing and adding whitespaces.
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com.unity.netcode.gameobjects/Runtime/Components/NetworkTransform.cs

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -190,7 +190,7 @@ public struct NetworkTransformState : INetworkSerializable
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/// <remarks>
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/// When quaternion synchronization is enabled all axis are always updated.
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/// </remarks>
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public bool HasRotAngleChange{ get; internal set; }
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public bool HasRotAngleChange { get; internal set; }
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// Scale
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/// <summary>
@@ -885,12 +885,12 @@ internal void DeserializeBitset(ref FastBufferReader reader)
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InLocalSpace = (bitset & k_InLocalSpaceBit) != 0;
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HasPositionX = (bitset & k_PositionXBit) != 0;
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HasPositionY = (bitset & k_PositionYBit) != 0;
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HasPositionZ = (bitset & k_PositionZBit) != 0;
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HasPositionY = (bitset & k_PositionYBit) != 0;
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HasPositionZ = (bitset & k_PositionZBit) != 0;
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HasPositionChange = HasPositionX || HasPositionY || HasPositionZ;
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HasRotAngleX = (bitset & k_RotAngleXBit) != 0;
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HasRotAngleY = (bitset & k_RotAngleYBit) != 0;
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HasRotAngleZ = (bitset & k_RotAngleZBit) != 0;
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HasRotAngleX = (bitset & k_RotAngleXBit) != 0;
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HasRotAngleY = (bitset & k_RotAngleYBit) != 0;
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HasRotAngleZ = (bitset & k_RotAngleZBit) != 0;
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HasRotAngleChange = HasRotAngleX || HasRotAngleY || HasRotAngleZ;
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SetHasScale(Axis.X, (bitset & k_ScaleXBit) != 0);
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SetHasScale(Axis.Y, (bitset & k_ScaleYBit) != 0);

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