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com.unity.netcode.gameobjects/Runtime/Components Expand file tree Collapse file tree 1 file changed +6
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lines changed Original file line number Diff line number Diff line change @@ -190,7 +190,7 @@ public struct NetworkTransformState : INetworkSerializable
190190 /// <remarks>
191191 /// When quaternion synchronization is enabled all axis are always updated.
192192 /// </remarks>
193- public bool HasRotAngleChange { get ; internal set ; }
193+ public bool HasRotAngleChange { get ; internal set ; }
194194
195195 // Scale
196196 /// <summary>
@@ -885,12 +885,12 @@ internal void DeserializeBitset(ref FastBufferReader reader)
885885
886886 InLocalSpace = ( bitset & k_InLocalSpaceBit ) != 0 ;
887887 HasPositionX = ( bitset & k_PositionXBit ) != 0 ;
888- HasPositionY = ( bitset & k_PositionYBit ) != 0 ;
889- HasPositionZ = ( bitset & k_PositionZBit ) != 0 ;
888+ HasPositionY = ( bitset & k_PositionYBit ) != 0 ;
889+ HasPositionZ = ( bitset & k_PositionZBit ) != 0 ;
890890 HasPositionChange = HasPositionX || HasPositionY || HasPositionZ ;
891- HasRotAngleX = ( bitset & k_RotAngleXBit ) != 0 ;
892- HasRotAngleY = ( bitset & k_RotAngleYBit ) != 0 ;
893- HasRotAngleZ = ( bitset & k_RotAngleZBit ) != 0 ;
891+ HasRotAngleX = ( bitset & k_RotAngleXBit ) != 0 ;
892+ HasRotAngleY = ( bitset & k_RotAngleYBit ) != 0 ;
893+ HasRotAngleZ = ( bitset & k_RotAngleZBit ) != 0 ;
894894 HasRotAngleChange = HasRotAngleX || HasRotAngleY || HasRotAngleZ ;
895895 SetHasScale ( Axis . X , ( bitset & k_ScaleXBit ) != 0 ) ;
896896 SetHasScale ( Axis . Y , ( bitset & k_ScaleYBit ) != 0 ) ;
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