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Co-authored-by: Emma <emma.mcmillan@unity3d.com>
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com.unity.netcode.gameobjects/Documentation~/components/core/networkobject.md

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@@ -62,7 +62,7 @@ To give ownership back to the server use the `RemoveOwnership` method:
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GetComponent<NetworkObject>().RemoveOwnership();
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```
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> [!NOTE]
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> Using `RemoveOwnership` in a distributed authority network topology isn't recommended.
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> `RemoveOwnership` isn't supported when using a [distributed authority network topology](../../terms-concepts/distributed-authority.md).
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To see if the local client is the owner of a NetworkObject, you can check the [`NetworkBehaviour.IsOwner`](https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@latest?subfolder=/api/Unity.Netcode.NetworkBehaviour.IsOwner.html) property.

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