-> When using the `SpawnWithOwnership` method, be aware that any component that has owner-specific checks to perform specific actions won't be invoked on the spawn authority side during the spawn sequence. The spawn authority is the server when using a client-server network topology, and can be any client when using a distributed authority network topology. Using `SpawnWithOwnership` can impact things like [NetworkTransform](../helper/networktransform.md) when using an owner authority motion model, and potentially provide undesired parenting artifacts and/or impact your own scripts if you are planning to have the spawn authority make any further post-spawn adjustments within the same frame.
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