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Co-authored-by: Emma <emma.mcmillan@unity3d.com>
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com.unity.netcode.gameobjects/Documentation~/components/core/networkobject.md

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@@ -41,7 +41,7 @@ The default `NetworkObject.Spawn` method assumes server-side ownership:
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GetComponent<NetworkObject>().Spawn();
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```
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To spawn NetworkObjects with ownership use the following:
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To spawn a `NetworkObject` that is [owned](../../terms-concepts/ownership.md) by a different game client than the one doing the spawning, use the following:
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```csharp
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GetComponent<NetworkObject>().SpawnWithOwnership(clientId);

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