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com.unity.netcode.gameobjects/Runtime/SceneManagement Expand file tree Collapse file tree 1 file changed +3
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lines changed Original file line number Diff line number Diff line change @@ -3123,7 +3123,7 @@ public struct SceneMap : INetworkSerializable
31233123 /// <remarks>
31243124 /// This is deprecated in favor of ServerSceneHandle
31253125 /// </remarks>
3126- [ Obsolete ( "Int representation of a SceneHandle is deprecated, please use SceneHandle instead. (UnityUpgradable) -> ServerSceneHandle " ) ]
3126+ [ Obsolete ( "Int representation of a SceneHandle is deprecated, please use SceneHandle instead." ) ]
31273127#else
31283128 /// <summary>
31293129 /// The scene's server handle (a.k.a network scene handle)
@@ -3138,7 +3138,7 @@ public struct SceneMap : INetworkSerializable
31383138 /// <remarks>
31393139 /// This is deprecated in favor of MappedLocalSceneHandle
31403140 /// </remarks>
3141- [ Obsolete ( "Int representation of a SceneHandle is deprecated, please use SceneHandle instead. (UnityUpgradable) -> MappedLocalSceneHandle " ) ]
3141+ [ Obsolete ( "Int representation of a SceneHandle is deprecated, please use SceneHandle instead." ) ]
31423142#else
31433143 /// <summary>
31443144 /// The mapped handled. This could be the ServerHandle or LocalHandle depending upon context (client or server).
@@ -3153,7 +3153,7 @@ public struct SceneMap : INetworkSerializable
31533153 /// <remarks>
31543154 /// This is deprecated in favor of LocalSceneHandle
31553155 /// </remarks>
3156- [ Obsolete ( "Int representation of a SceneHandle is deprecated, please use SceneHandle instead. (UnityUpgradable) -> LocalSceneHandle " ) ]
3156+ [ Obsolete ( "Int representation of a SceneHandle is deprecated, please use SceneHandle instead." ) ]
31573157#else
31583158 /// <summary>
31593159 /// The local handle of the scene.
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