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If a NavMeshAsset exists; replace it rather than delete+create new#43

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WispBart wants to merge 1 commit intoUnity-Technologies:2017.1from
WispBart:Allow_moving_&_renaming_of_NavMesh_asset
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If a NavMeshAsset exists; replace it rather than delete+create new#43
WispBart wants to merge 1 commit intoUnity-Technologies:2017.1from
WispBart:Allow_moving_&_renaming_of_NavMesh_asset

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This way users can move and rename NavMesh assets. Display a read-only field for the currently linked asset in the inspector.

…eting/creating new. This way users can move and rename NavMesh assets. Add field displaying linked asset to inspector.
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