Make NavMeshSourceTag component support having different area types#161
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azb wants to merge 1 commit intoUnity-Technologies:masterfrom
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I'm interrested by this but it seems like the area are then overlapping? |
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Remember to remove in OnDisable or it will not retrace the path if it is disabled and enabled for some reason. |
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Before NavMeshSourceTag didn't support having different area types, and so all nav mesh created using this component was marked as the "Walkable" area by default.
Now the NavMeshSourceTag has an inspector field for entering a different navigation area type. This allows for having different navigation areas which different types of agents can travel on (for example, boats on water, humans on land). The default area type will still be Walkable as it was before so upgrading to this new component won't change the behavior in existing projects.