Added possibility to give creatures multiple gossip menu IDs#433
Open
gonzo1247 wants to merge 4 commits intoThe-Cataclysm-Preservation-Project:masterfrom
Open
Added possibility to give creatures multiple gossip menu IDs#433gonzo1247 wants to merge 4 commits intoThe-Cataclysm-Preservation-Project:masterfrom
gonzo1247 wants to merge 4 commits intoThe-Cataclysm-Preservation-Project:masterfrom
Conversation
…nu ids... Core/Creature: Added possibility to give creatures multiple gossip menu ids and control them via conditions ( TrinityCore/TrinityCore#28159) Cherry-Pick: TrinityCore/TrinityCore@36044a9
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Added possibility to give creatures multiple gossip menu ids and control them via conditions ( TrinityCore/TrinityCore#28159)
Cherry-Pick: TrinityCore/TrinityCore@36044a9
Some Creaturres use also in Cata different Gossip Menu IDs at the same Entry. With this Change from TrinityCore / Master it is now here possible without a c++ script.
Changes proposed:
Issues addressed: Fixes #
Tests performed: (Does it build, tested in-game, etc)
Build,
Worked Ingame
Known issues and TODO list: