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Daemon engine, a fork of OpenWolf which will be powering the game Unvanquished.
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Sixthly/Unvanquished
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Daemon Engine
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Dependencies
------------
- Freetype
- libpng
- libjpeg (DO NOT USE VERSION 6)
- libcurl
- libsdl
- OpenAL (optional)
- libwebp (optional)
- libxvid (optional)
- Newton (provided)
- libgmp
- GLEW
Build Instructions
------------------
Visual Studio (CMake is required to build
-------------
Execute either Visual_Studio32.bat or Visual_Studio64.bat
Navigate to Unvanquished/build-32 or Unvanquished/build-64
Open Daemon.sln
Linux (CMake is required to build.)
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mkdir build && cd build (from Unvanquished root directory)
ccmake ..
Press 'c'
Fill in the blanks for any libraries that you cannot find.
Press 'c' and then 'g'
make
(use `make -jN` where N is your number of CPU cores to speed up compilation)
MINGW + MSYS
------------
mkdir build && cd build (from Unvanquished root directory)
cmake -G "MSYS Makefiles" -DCMAKE_PREFIX_PATH="C:\MINGW" ..
make
Run Instructions for Unvanquished
----------------------------------
Download all the asset packs from
http://www.sourceforge.net/projects/unvanquished/files/Assets and any maps (the mappack from
http://sourceforge.net/projects/unvanquished/files/Map%20Pack/maps.7z/download
is recommended) into main
Run with ./daemon.arch or Daemon.exe depending on OS.
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Daemon engine, a fork of OpenWolf which will be powering the game Unvanquished.
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