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@Drago-Cuven
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An Advanced extension for handling png spritesheets in several different ways, with and without xml support.

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vercel bot commented Dec 8, 2025

@Drago-Cuven is attempting to deploy a commit to the SharkPool's projects Team on Vercel.

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@SharkPool-SP
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Really quick, you should have some kind of indicator for what xml is needed for actually splitting the sheets.

@Drago-Cuven
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Really quick, you should have some kind of indicator for what xml is needed for actually splitting the sheets.

what exactly do you mean by that? is there more than 1 kind of xml?

@SharkPool-SP
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I mean idk what elements I need to put in the XML

@Drago-Cuven
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Drago-Cuven commented Dec 11, 2025

I mean idk what elements I need to put in the XML

if you'd like to help me make a documentation for it then i'm all for making one.
either way the extension should automatically make those elements.

it basically just works like fnf's

	<SubTexture name="MyAnimation0000" x="0" y="0" width="500" height="500" frameX="-1" frameY="0" frameWidth="500" frameHeight="500"/>
the 0000 is the frame. basically allowing up to 10000 frames. (not like you'd ever have a reason to go that far)

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2 participants