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<p>Loads multiple spritesheets to a Lua Sprite.</p>
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<ul>
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<li><b><spanclass="variablemarkup">tag</span></b> - Sprite variable name or Lua Sprite nametag.</li>
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<li><b><spanclass="variablemarkup">images</span></b> - Table with spritesheet list, don't include the extension in the file names!</li>
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</ul>
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<h4>Examples:</h4>
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<ulclass="methoddiv">
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<liclass="exampleitem"><spanclass="methodexample">loadMultipleFrames('mySprite', {'spritesheet1', 'spritesheet2', 'spritesheet3'})</span> - Loads 3 spritesheets in a single Lua Sprite named "mySprite".</li>
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<liclass="exampleitem"><ahref="https://pastebin.com/raw/GTTkxV2R">Click here for a detailed use explanation.</a></li>
<pstyle="color: gray">Note: <ahref="https://github.com/ShadowMario/FNF-PsychEngine/wiki/Export-and-Import-from-Aseprite">Follow these instructions to export properly from Aseprite</a>.</p>
<p>Loads multiple spritesheets to a Lua Sprite.</p>
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<ul>
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<li><b><spanclass="variablemarkup">tag</span></b> - Sprite variable name or Lua Sprite nametag.</li>
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<li><b><spanclass="variablemarkup">images</span></b> - Table with spritesheet list, don't include the extension in the file names!</li>
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</ul>
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<h4>Examples:</h4>
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<ulclass="methoddiv">
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<liclass="exampleitem"><spanclass="methodexample">loadMultipleFrames('mySprite', {'spritesheet1', 'spritesheet2', 'spritesheet3'})</span> - Loads 3 spritesheets in a single Lua Sprite named "mySprite".</li>
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<liclass="exampleitem"><ahref="https://pastebin.com/raw/GTTkxV2R">Click here for a detailed use explanation.</a></li>
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