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<p>Returns if a specific keyboard button just got pressed.</p>
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<p>Returns whether a specific keyboard button just got pressed.</p>
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<ul>
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<li><b><spanclass="variablemarkup">button</span></b> - <ahref="https://api.haxeflixel.com/flixel/input/keyboard/FlxKey.html">Click here for the full list of buttons</a>.</li>
<p>Returns if a specific keyboard button is being pressed.</p>
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<p>Returns whether a specific keyboard button is being pressed.</p>
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<ul>
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<li><b><spanclass="variablemarkup">button</span></b> - <ahref="https://api.haxeflixel.com/flixel/input/keyboard/FlxKey.html">Click here for the full list of buttons</a>.</li>
<p>Returns if a specific keyboard button was just released.</p>
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<p>Returns whether a specific keyboard button was just released.</p>
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<ul>
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<li><b><spanclass="variablemarkup">button</span></b> - <ahref="https://api.haxeflixel.com/flixel/input/keyboard/FlxKey.html">Click here for the full list of buttons</a>.</li>
<p>Returns if a specific gamepad button just got pressed in any controllers.</p>
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<p>Returns whether a specific gamepad button just got pressed in any controllers.</p>
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<ul>
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<li><b><spanclass="variablemarkup">button</span></b> - <ahref="https://api.haxeflixel.com/flixel/input/gamepad/FlxGamepadInputID.html">Click here for the full list of buttons</a>.</li>
<p>Returns if a specific gamepad button is being pressed in any controllers.</p>
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<p>Returns whether a specific gamepad button is being pressed in any controllers.</p>
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<ul>
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<li><b><spanclass="variablemarkup">button</span></b> - <ahref="https://api.haxeflixel.com/flixel/input/gamepad/FlxGamepadInputID.html">Click here for the full list of buttons</a>.</li>
<p>Returns if a specific gamepad button was just released in any controllers.</p>
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<p>Returns whether a specific gamepad button was just released in any controllers.</p>
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<ul>
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<li><b><spanclass="variablemarkup">button</span></b> - <ahref="https://api.haxeflixel.com/flixel/input/gamepad/FlxGamepadInputID.html">Click here for the full list of buttons</a>.</li>
<p>Returns if a specific gamepad button just got pressed in a specific controller.</p>
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<p>Returns whether a specific gamepad button just got pressed in a specific controller.</p>
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<ul>
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<li><b><spanclass="variablemarkup">id</span></b> - Controller ID, by detection order.</li>
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<li><b><spanclass="variablemarkup">button</span></b> - <ahref="https://api.haxeflixel.com/flixel/input/gamepad/FlxGamepadInputID.html">Click here for the full list of buttons</a>.</li>
<p>Returns if a specific gamepad button is being pressed in a specific controller.</p>
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<p>Returns whether a specific gamepad button is being pressed in a specific controller.</p>
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<ul>
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<li><b><spanclass="variablemarkup">id</span></b> - Controller ID, by detection order.</li>
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<li><b><spanclass="variablemarkup">button</span></b> - <ahref="https://api.haxeflixel.com/flixel/input/gamepad/FlxGamepadInputID.html">Click here for the full list of buttons</a>.</li>
<p>Returns if a specific gamepad button was just released in a specific controller.</p>
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<p>Returns whether a specific gamepad button was just released in a specific controller.</p>
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<ul>
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<li><b><spanclass="variablemarkup">id</span></b> - Controller ID, by detection order.</li>
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<li><b><spanclass="variablemarkup">button</span></b> - <ahref="https://api.haxeflixel.com/flixel/input/gamepad/FlxGamepadInputID.html">Click here for the full list of buttons</a>.</li>
<p>Changes the Blend Mode of an object, similarly to Photoshop and other image editors.
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<br>Returns if the operation was successful.<p>
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<br>Returns whether the operation was successful.<p>
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<ul>
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<li><b><spanclass="variablemarkup">tag</span></b> - Variable name of the instance or Lua Object nametag.</li>
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<li><b><spanclass="variablemarkup">blend</span></b> - <ahref="https://api.haxeflixel.com/flash/display/BlendMode.html">Blend mode name</a>, leave empty for using the default blend mode.</li>
<p>Loads multiple spritesheets to a Lua Sprite.</p>
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<ul>
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<li><b><spanclass="variablemarkup">tag</span></b> - Sprite variable name or Lua Sprite nametag.</li>
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<li><b><spanclass="variablemarkup">images</span></b> - Table with spritesheet list, don't include the extension in the file names!</li>
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</ul>
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<h4>Examples:</h4>
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<ulclass="methoddiv">
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<liclass="exampleitem"><spanclass="methodexample">loadMultipleFrames('mySprite', {'spritesheet1', 'spritesheet2', 'spritesheet3'})</span> - Loads 3 spritesheets in a single Lua Sprite named "mySprite".</li>
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<liclass="exampleitem"><ahref="https://pastebin.com/raw/GTTkxV2R">Click here for a detailed use explanation.</a></li>
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