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Original file line number Diff line number Diff line change
@@ -1 +1 @@
6614803728632211009
6179691463882822094
Binary file modified redist/redist-server-publicized/Assembly-CSharp.dll
Binary file not shown.
87 changes: 76 additions & 11 deletions redist/redist-server-publicized/Assembly-CSharp.xml
Original file line number Diff line number Diff line change
Expand Up @@ -1118,13 +1118,24 @@
This value is confusing because in the level editor it is the normalized radius, but in-game it is the square radius.
</summary>
</member>
<member name="F:SDG.Unturned.SafezoneNode.noWeapons">
<summary>
If true, players inside the safezone cannot use items categorized as "weapons" (/hostile).
</summary>
</member>
<member name="F:SDG.Unturned.SafezoneNode.noBuildables">
<summary>
Please check CurrentlyAllowsBuilding.
Bypassed by LevelAsset's ShouldAllowBuildingInSafezonesInSingleplayer option as well as
Gameplay config's Bypass_Building_In_Safezones option.
</summary>
</member>
<member name="F:SDG.Unturned.SafezoneNode.noIncomingDamage">
<summary>
If true, players inside the safezone cannot take damage. (Unless damage's bypassSafezone parameter is true.)
For backwards compatibility this is true if noWeapons was true.
</summary>
</member>
<member name="M:SDG.Unturned.ItemToolAsset.canBeUsedInSafezone(SDG.Unturned.SafezoneNode,System.Boolean)">
<summary>
Tools like carjacks and tires can be used in safezone by admins for maintenance.
Expand Down Expand Up @@ -4938,6 +4949,11 @@
If true, skills related to player's skillset/speciality cannot lose levels on death.
</summary>
</member>
<member name="F:SDG.Unturned.PlayersConfigData.Prevent_Level_Skill_Overrides">
<summary>
If true, prevent levels from modifying skill starting levels, costs, and max levels.
</summary>
</member>
<member name="F:SDG.Unturned.PlayersConfigData.Allow_Instakill_Headshots">
<summary>
Should guns with Instakill Headshots (snipers) bypass armor?
Expand Down Expand Up @@ -6292,6 +6308,11 @@
If true, map creator has verified the clutter option works as-expected.
</summary>
</member>
<member name="F:SDG.Unturned.LevelInfoConfigData.Enable_Static_Volumes">
<summary>
If true, map creator has verified that volumes are ONLY placed in the level editor (not Unity prefabs).
</summary>
</member>
<member name="M:SDG.Unturned.LevelInfoConfigData.GetPerDifficultyConfigOverrides(SDG.Unturned.EGameMode)">
<summary>
Can be null if not configured.
Expand Down Expand Up @@ -13052,16 +13073,6 @@
Unfortunately in-game rich text does not have code formatting yet, so remove the tags while preserving text.
</summary>
</member>
<member name="M:SDG.Unturned.ListExtension.GetRandomIndex``1(System.Collections.Generic.List{``0})">
<summary>
Get index within bounds assuming list is not empty.
</summary>
</member>
<member name="M:SDG.Unturned.ListExtension.AddDefaulted``1(System.Collections.Generic.List{``0})">
<summary>
Add a new item using its default constructor.
</summary>
</member>
<member name="P:SDG.Unturned.ItemClothingAsset.armor">
<summary>
Multiplier to incoming damage. Defaults to 1.0.
Expand Down Expand Up @@ -13130,6 +13141,16 @@
If true, the real item is shown rather than the cosmetic item. If false, the cosmetic item can be seen.
</summary>
</member>
<member name="M:SDG.Unturned.ListExtension.GetRandomIndex``1(System.Collections.Generic.List{``0})">
<summary>
Get index within bounds assuming list is not empty.
</summary>
</member>
<member name="M:SDG.Unturned.ListExtension.AddDefaulted``1(System.Collections.Generic.List{``0})">
<summary>
Add a new item using its default constructor.
</summary>
</member>
<member name="T:SDG.Unturned.DamageZombieParameters">
<summary>
Payload for the DamageTool.damageZombie function.
Expand Down Expand Up @@ -13413,6 +13434,17 @@
so removing legacy effect id would break their content.
</summary>
</member>
<member name="F:SDG.Unturned.SafezoneVolume.noWeapons">
<summary>
If true, players inside the safezone cannot use items categorized as "weapons" (/hostile).
</summary>
</member>
<member name="F:SDG.Unturned.SafezoneVolume.noIncomingDamage">
<summary>
If true, players inside the safezone cannot take damage. (Unless damage's bypassSafezone parameter is true.)
For backwards compatibility this is true if noWeapons was true.
</summary>
</member>
<member name="M:SDG.Unturned.ServerSavedata.GetBackupFilePath(System.String)">
<summary>
If the file already exists when writing we will move it to this path. (public issue #4636)
Expand Down Expand Up @@ -14413,6 +14445,11 @@
Re-submit previous query after a query failure.
</summary>
</member>
<member name="M:SDG.Unturned.RegionList`1.Add(UnityEngine.Bounds,`0)">
<summary>
Add item to every cell within bounds.
</summary>
</member>
<member name="M:SDG.Unturned.RegionList`1.GetList(UnityEngine.Vector3)">
<summary>
Can be null if nothing has been added at position.
Expand All @@ -14423,7 +14460,7 @@
Does not add new lists to empty cells.
</summary>
</member>
<member name="F:SDG.Unturned.RegionList`1.LIST_POOL_SIZE">
<member name="F:SDG.Unturned.RegionList`1.listPoolSize">
<summary>
Number of Lists to preallocate in batches.
(GRID_SIZE * GRID_SIZE) % LIST_POOL_SIZE should be zero leftover.
Expand Down Expand Up @@ -15043,6 +15080,7 @@
<member name="F:SDG.Unturned.LevelAsset.skillRules">
<summary>
Allows level to override skill max levels.
Can be turned off with config Prevent_Level_Skill_Overrides true.
Null if empty, otherwise matches 1:1 with PlayerSkills._skills.
</summary>
</member>
Expand Down Expand Up @@ -15997,12 +16035,34 @@
Auto-registering list of volume manager subclasses for level editor.
</summary>
</member>
<member name="M:SDG.Unturned.VolumeManager`2.InitStaticVolumes">
<summary>
Called in play mode if level has asserted that volumes do not move.
</summary>
</member>
<member name="F:SDG.Unturned.VolumeManager`2.allowInstantiation">
<summary>
Should calling InstantiateVolume create a new volume?
False for deprecated (landscape hole volume) types.
</summary>
</member>
<member name="F:SDG.Unturned.VolumeManager`2.benefitsFromStaticVolumes">
<summary>
Static volumes optimization is only useful for volume types which frequently lookup volume(s)
overlapping a given position.
</summary>
</member>
<member name="F:SDG.Unturned.VolumeManager`2.regionalVolumes">
<summary>
Ideally this might be a BVH or octree/quadtree or something, but RegionList is simple and
already works / will be good enough for a quick patch.
</summary>
</member>
<member name="F:SDG.Unturned.VolumeManager`2.dynamicVolumes">
<summary>
Volumes added AFTER regionalVolumes was initialized.
</summary>
</member>
<member name="M:SDG.Unturned.WebUtils.ParseThirdPartyUrl(System.String,System.String@,System.Boolean,System.Boolean)">
<summary>
The game uses Process.Start to open web links when the Steam overlay is unavailable, which could be exploited
Expand Down Expand Up @@ -22369,6 +22429,11 @@
rates there may be multiple FixedUpdates per frame.
</summary>
</member>
<member name="F:UnityEngine.CharacterControllerExtension.EnableOverlapRecovery">
<summary>
Refer to PlayerMovement's comment.
</summary>
</member>
<member name="T:LegacyAIPathNoRedist">
<summary>
Nelson 2025-04-30: carrying this over from whatever very old version of the A* Pathfinding Project the game was
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata>
<id>RocketModFix.Unturned.Redist.Server.Publicized</id>
<version>3.26.3.0</version>
<version>3.26.3.1</version>
<description>
Unturned 3 Server-side redistributables. Standalone and always up-to-date.
</description>
Expand Down
4 changes: 2 additions & 2 deletions redist/redist-server-publicized/manifest.sha256.json
Original file line number Diff line number Diff line change
@@ -1,13 +1,13 @@
{
"SDG.NetPak.Runtime.xml": "f9592fc449fbf9564e4d5d6b28d2d6c9cda75e94bc38250e65c1a1ff064aad11",
"Assembly-CSharp.dll": "7f78f7e93435dcefe0ab10690beec7c4dbb62601b1a735a1cce809641f68ccaa",
"Assembly-CSharp.dll": "6bbc4a98b42700fff6fad4b271f3acc828e11b7f75e625e3d38059bc6f7bc4c3",
"SDG.NetPak.Runtime.dll": "799131e9bc61cb5ce8e8bbb7096db7428e8c7432272e6983b6d7d5b7dbf1c2f2",
"SDG.Glazier.Runtime.dll": "1499cf8f7361ca68146e1f19b73795ad3ff528d30bf2f9097028954e7cf66362",
"SystemEx.dll": "4accc7ec3aa94c42de3cc3558dede4f9dccc64d4026d487df1286d4c4edf3035",
"UnityEx.dll": "793daecc3ed73fa83e73b40565df1bc9694bbe69975ab02d62e4e07d1daeb7c4",
"SDG.NetTransport.dll": "b47c089ec3593bd0489bb31392c1cced376d477c64fd2404c556ead51cbed5f0",
"UnturnedDat.dll": "edc458f6591fb75f8b6e2d45c5108e1c4e6d298f4f632e0159f28b34e3b5b4c9",
"SDG.HostBans.Runtime.dll": "a2c01b9c771cad7e8d744dc19e2480cf2b72ff0f460158133df7fd9c27acba09",
"Assembly-CSharp.xml": "be7b61673762e84e58214d420fde4f9dfaa3d723a6662b2ff778b0fa0dba0a3f",
"Assembly-CSharp.xml": "9a7d552a4826a71b01a0d307a423c970ad8faa3141c38eacff667cc60fa85e71",
"com.rlabrecque.steamworks.net.dll": "3676041ec1ed556b412c1a1a0915b889cca7177bfa776756a4e6295d89413143"
}
10 changes: 5 additions & 5 deletions redist/redist-server-publicized/version.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"GameVersion": "3.26.3.0",
"BuildId": "23032657",
"NuGetVersion": "3.26.3.0",
"FilesHash": "3133C07E1FA453C2D25D22144643F2CE36E7B7B53F23D512444CB3436D25E350",
"LastUpdated": "2026-04-30T18:10:54.4349782Z"
"GameVersion": "3.26.3.1",
"BuildId": "23083455",
"NuGetVersion": "3.26.3.1",
"FilesHash": "1615A630FAFCFE616EEF62F2E15CC137AED07ADA139EFB59D28EF8F3E29C3724",
"LastUpdated": "2026-05-05T17:24:14.9677399Z"
}
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