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Prologue
When I started game development, the first library I used was slick2D. Most of the people using Libgdx might have known it. After some years slick2D was stopped and people started moving to libgdx. Although libgdx is a good framework for developing games, it still(even today) needs lots of finesse. There are lots of people who contribute a lot to libgdx. I thought I'd try and contribute a little bit myself.
One thing I feel difficult with libgdx is maintaining state machines for animations. So I was trying to write some classes that could help do that. I aint no great developer and this set of classes is just a baby for now.I hope there will be active contributions from my fellow devs. Any comments and suggestions are welcome. Be kind though 👅