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To_Do
Prokop edited this page Mar 9, 2016
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- implement own HashSet by open indexing where bucket identifier is value of pointer
- implement own ordered set with as something between SkipList and B-tree; The nodes should be
- 2D N-body simulations with tiles (active, and converged tiles) using
HashMap2Dwith fast finite radius pair interaction force given asr2=dx*dx + dy*dy; fr = (1-r2)^2; (fx,fy)=fr*(dx,dy)
- Inertial - battle game like LIERO/Worms realitime in rotating space ship
- SpaceShip similator - Build your spaceship and fight with it, using proper physics, realistic materials and technologies in Solar System.
- AirCraft Simulator where you can build aircraft and try to fly and fight it. All according to proper physics (RigidBody dynamics, aerodynamics, proper damage model, ... )
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Ship simulator
- Sail Ship
- BattleShip
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Castel Build and Figth - easy creastion of castle ( from Convex polygons in
HashMap2d, of from discrete tiles onGridMap2D). Inspired by Stronghold. - Tactical TotalWar like formation battles from top-view where formations of soldiers are abstracted by soft-bodies ( like rect/quad/triangle/line ) or particles instead actual 3D modesl of individual soldiers. May use also grid based fields by FFT.
- KosmoSuite - simulation enviroment for various space problems
- Atomic bomb explosion simulator
- Particle in electromagnetic field
- NBody dynamics
- SoftBody dynamics
- ChemSuite
- solution of chemical equations