Adds the golbo model to cubyz#2893
Conversation
made it right handed and not left handed y up
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I'll leave this PR to Carrie as she's the one who deals with in-game textures. Personally I find it to be charming, but the texture might need some slight adjustments. |
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Regardless of any art opinions I think new player models should wait until after ECS allows choosing your player model, and maybe after mnhs' animations PR, so we can set up the models to work properly with bones and the item nodes the first time, rather than having to update them. I have some strong opinions about this character design and the model. I'm being pretty hard on this because the default character selection is very important, likely one of the first things players will see, and I want to make sure they are all very strong designs.
None of this is to say this design is completely bad- just that in this specific circumstances I have specific ideas of what these player characters should be. I think the concept could work, but it would need significantly more work. I could attempt a redesign of my own at some point, but not right now, I'm actually working on another player character which I should be able to show off soon. |
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If not as a playermodel, how about hostile mob? |
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I would prefer if mobs were designed with function before form. We should think of what kind of niche a monster fills in the game and design it around that, rather than working backwards from an existing design. |
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Mycelium is organic. Golbo might be the entire mushroom(s), mycelium and all. Something that at least resembles clothes could be a fun addition texture wise. If the neck will cause animation issues maybe that part of the model would need rethinking, I guess that experimentation requires those PRs to look at |
meant to be a alternate player model to snale

