Reset max health attribute on server switch#515
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kennytv wants to merge 1 commit intoPaperMC:masterfrom
Open
Reset max health attribute on server switch#515kennytv wants to merge 1 commit intoPaperMC:masterfrom
kennytv wants to merge 1 commit intoPaperMC:masterfrom
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Contributor
|
While we are on this subject, shouldn't JoinGame be resent if the next server is != the same mode (hardcore or not hardcore) ? |
Janmm14
reviewed
Nov 3, 2020
| + public static EntityAttributes createDefaultHealth(int entityId, int protocolVersion) | ||
| + { | ||
| + EntityAttributes packet = new EntityAttributes( entityId ); | ||
| + String key = "generic.maxHealth"; //TODO Differentiate for 1.16: minecraft:generic.max_health |
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I think that todo should be solved before merge. shouldn't be hard as the method already gets the protocolVersion.
Contributor
This is already done if you enable the option "disableEntityMetadataRewrite" in Waterfall. It should also be checked if that does reset the client's max health, in that caser this patch would need additional ifs so we don't send it if its not actually needed. |
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Attributes aren't reset, so the player sees the wrong amount of hearts when switching away from a server that changed the default value to a server without the change (since default attributes are not sent to the client). All of the other attributes either don't affect the client itself or are reset due to non-default values for players, so only the max health attribute is important.