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22 changes: 11 additions & 11 deletions paper-api/src/main/java/org/bukkit/generator/ChunkGenerator.java
Original file line number Diff line number Diff line change
Expand Up @@ -20,14 +20,14 @@
* A chunk generator is responsible for the initial shaping of an entire
* chunk. For example, the nether chunk generator should shape netherrack and
* soulsand.
*
* <p>
* A chunk is generated in multiple steps, those steps are always in the same
* order. Between those steps however an unlimited time may pass. This means, a
* chunk may generate until the surface step and continue with the bedrock step
* after one or multiple server restarts or even after multiple Minecraft
* versions.
*
* The order of generation is as follows
* <p>
* The order of generation is as follows:
* <ol>
* <li>{@link #generateNoise(WorldInfo, Random, int, int, ChunkData)}</li>
* <li>{@link #generateSurface(WorldInfo, Random, int, int, ChunkData)}</li>
Expand All @@ -39,7 +39,7 @@
* {@link #getBaseHeight(WorldInfo, Random, int, int, HeightMap)}
* <b>must</b> be completely thread safe and able to handle multiple concurrent
* callers.
*
* <p>
* Some aspects of world generation can be delegated to the Vanilla generator.
* The following methods can be overridden to enable this:
* <ul>
Expand Down Expand Up @@ -167,7 +167,7 @@ public void generateCaves(@NotNull WorldInfo worldInfo, @NotNull Random random,
* <p>
* Notes:
* <p>
* If <code>null</code> is returned, than Vanilla biomes are used.
* If <code>null</code> is returned, then Vanilla biomes are used.
* <p>
* This method only gets called once when the world is loaded. Returning
* another {@link BiomeProvider} later one is not respected.
Expand Down Expand Up @@ -375,7 +375,7 @@ public boolean isParallelCapable() {
* The Vanilla noise is generated <b>before</b>
* {@link #generateNoise(WorldInfo, Random, int, int, ChunkData)} is called.
* <p>
* This is method is not called (and has therefore no effect), if
* This method is not called (and has therefore no effect), if
* {@link #shouldGenerateNoise(WorldInfo, Random, int, int)} is overridden.
*
* @return true if the server should generate Vanilla noise
Expand Down Expand Up @@ -412,7 +412,7 @@ public boolean shouldGenerateNoise(@NotNull WorldInfo worldInfo, @NotNull Random
* {@link #generateSurface(WorldInfo, Random, int, int, ChunkData)} is
* called.
* <p>
* This is method is not called (and has therefore no effect), if
* This method is not called (and has therefore no effect), if
* {@link #shouldGenerateSurface(WorldInfo, Random, int, int)} is overridden.
*
* @return true if the server should generate Vanilla surface
Expand Down Expand Up @@ -464,7 +464,7 @@ public boolean shouldGenerateBedrock() {
* The Vanilla caves are generated <b>before</b>
* {@link #generateCaves(WorldInfo, Random, int, int, ChunkData)} is called.
* <p>
* This is method is not called (and has therefore no effect), if
* This method is not called (and has therefore no effect), if
* {@link #shouldGenerateCaves(WorldInfo, Random, int, int)} is overridden.
*
* @return true if the server should generate Vanilla caves
Expand Down Expand Up @@ -501,7 +501,7 @@ public boolean shouldGenerateCaves(@NotNull WorldInfo worldInfo, @NotNull Random
* The Vanilla decoration are generated <b>before</b> any
* {@link BlockPopulator} are called.
* <p>
* This is method is not called (and has therefore no effect), if
* This method is not called (and has therefore no effect), if
* {@link #shouldGenerateDecorations(WorldInfo, Random, int, int)} is overridden.
*
* @return true if the server should generate Vanilla decorations
Expand Down Expand Up @@ -536,7 +536,7 @@ public boolean shouldGenerateDecorations(@NotNull WorldInfo worldInfo, @NotNull
* Gets if the server should generate Vanilla mobs after this
* ChunkGenerator.
* <p>
* This is method is not called (and has therefore no effect), if
* This method is not called (and has therefore no effect), if
* {@link #shouldGenerateMobs(WorldInfo, Random, int, int)} is overridden.
*
* @return true if the server should generate Vanilla mobs
Expand Down Expand Up @@ -568,7 +568,7 @@ public boolean shouldGenerateMobs(@NotNull WorldInfo worldInfo, @NotNull Random
* Gets if the server should generate Vanilla structures after this
* ChunkGenerator.
* <p>
* This is method is not called (and has therefore no effect), if
* This method is not called (and has therefore no effect), if
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* {@link #shouldGenerateStructures(WorldInfo, Random, int, int)} is overridden.
*
* @return true if the server should generate Vanilla structures
Expand Down
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