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RobloxMCP

Control Roblox from any MCP-compatible AI (Claude, Gemini, Cursor, Continue) through your exploit executor's WebSocket.


What's new — v0.3.0

Area Update
Production server Optional MySQL-backed mode with email/password accounts, per-user API keys (create / revoke / label), masked-IP login history. Local mode still default — flip on with DB_HOST env.
Multi-client per API key Connect Desktop + Mobile + multiple sessions with the same key. AI sees each as a row: Roblox ID · Device · Executor · Status. Every tool takes optional client_id to target a specific device; execute_lua_on_all broadcasts to every device.
Anti-AFK Built-in 20-min idle-kick guard via LocalPlayer.Idled + VirtualUser:ClickButton2. On by default. Tools get_anti_afk_status + set_anti_afk for runtime control.
Mobile / low-UNC executor support Delta Android, Arceus X, Hydrogen, etc. Auto-detects device type (Desktop / Mobile / Tablet / Console / VR) and executor. Capability probe on connect — tools that need hookmetamethod / decompile return clear "not available on this executor" instead of crashing.
Status pill UI Bottom-right dark pill in your Roblox game showing connection state. Green = connected, Yellow = reconnecting, Red = error. Slides in, animates the dot on reconnect. Mobile-safe via gethui / CoreGui / PlayerGui fallbacks.
Client config flags Client_API (paste API key), Keep_Reconnecting (false = give up after first drop), Anti_AFK (toggle AFK guard) — all at the top of roblox/client.lua.
Dashboard rebuild / route now has a login/register modal, "connected clients" table, per-user tool log, login history, recent sessions. Dark theme, responsive on mobile.
Auth on MCP HTTP Authorization: Bearer <key> header or ?api_key=<key> query — both supported. Each request is scoped to that user's clients only.
27 tools total (was 14 in v0.1) New: list_my_clients, execute_lua_on_all, get_anti_afk_status, set_anti_afk, decompile_script, query_instances, list_remotes, fire_remote, start_remote_spy / stop / get_remote_log / clear, dry_run_lua, get_recorded_scripts, take_state_snapshot, diff_state_from.
Multi-port auto-discovery Lua client tries ws://localhost:8765, :8767, and the 127.0.0.1 variants in order. No more port-mismatch headaches.
Live demo See videos + screenshots below — Claude Code writing an ESP over every entity in the game, unedited.

Introduction

RobloxMCP bridges an MCP server to a running Roblox client via WebSocket. The Roblox side is a single Lua script you run inside an executor (Solara, Potassium, Synapse, etc). Once the script connects back to the local MCP server, your AI assistant can read game state, run arbitrary Lua, see what's on screen, and drive the player — all through a stable tool interface.

AI (Gemini / Claude / Cursor) <--stdio or HTTP--> MCP Server <--WebSocket--> Roblox Executor

The AI gets a clean tool API. The executor handles every privileged action. The MCP server just routes.


Core Features

Code & state

  • execute_lua — run arbitrary Lua in the executor environment. Full power. Every call is auto-recorded.
  • dry_run_lua — compile-check Lua without running. Catch syntax errors before execution.
  • get_recorded_scripts — replay history of every execute_lua call (code, result, error, duration). The AI builds its own snippet library.
  • decompile_script — pull Lua source from any LocalScript / ModuleScript / Script. Uses the executor's decompile API.

Vision (the moat)

  • describe_view — AI vision substitute: camera state, on-screen players (screen coords + distance + occlusion + team + tool equipped + health), nearby parts sorted by distance, visible UI text with absolute screen positions. Works on every executor, no image data.
  • capture_screenshot — viewport → base64 PNG via CaptureService. Image content block returned so vision-capable models (Gemini, Claude) see it directly. Falls back to content ID when executor lacks file APIs.

Players & world

  • Player tools — get_players, get_player_info, teleport_player, kick_player.
  • World tools — get_workspace_children, find_parts, spawn_part, destroy_instance.
  • query_instances — search the entire DataModel with name/class/IsA/attribute filters. Way more flexible than find_parts.

Remotes (the RemoteSpy moat)

  • list_remotes — every RemoteEvent / RemoteFunction / UnreliableRemoteEvent / Bindable in the DataModel.
  • fire_remote — FireServer or InvokeServer any remote by path with arbitrary args.
  • start_remote_spy / stop_remote_spy / get_remote_log / clear_remote_log — hook __namecall via hookmetamethod, log every fired/invoked remote with flattened args (Instances become {__type, path, class}). Works on any exec with getrawmetatable + hookmetamethod + newcclosure.

Diffing & dev console

  • take_state_snapshot / diff_state_from — capture flat instance snapshots, diff later: added / removed / moved (>0.01 stud) / reclassed. AI detects events without polling.
  • get_dev_console_logs / clear_dev_console_logs — every print / warn / error from the game and script is mirrored to a ring buffer. AI reads its own errors and self-corrects.

Anti-AFK

  • 20-minute idle-kick guard built in. Hooks LocalPlayer.Idled and uses VirtualUser:ClickButton2() to fake input. Toggle at runtime via set_anti_afk. Check status / trigger count via get_anti_afk_status. Disable per device by setting Anti_AFK = false at the top of roblox/client.lua.

Multi-client (Desktop + Mobile + multiple sessions, same API key)

  • list_my_clients — every Roblox client connected with your API key. Returns roblox username, Device (Desktop / Mobile / Tablet / Console / VR), Executor, capabilities, status.
  • Every other tool accepts an optional client_id to target a specific device. AI can prompt "run this on my Delta Android" or "test on all clients".
  • execute_lua_on_all — broadcast Lua to every device with your key at once. Returns per-client results so the AI can compare behavior across executors.

Production / auth

  • Register & Login with email + password. Each user gets a default 64-char API key, can create more, revoke any.
  • MySQL-backed users, api_keys, login_history (with masked IPs), client_sessions.
  • Local mode — if no DB_HOST env var, the server runs auth-free single-client (back to v0.2 behavior). Drop a DB_HOST in to flip on production mode.
  • Masked IPs — last octet of IPv4 / last 2 segments of IPv6 stripped in storage. localhost and ::1 stored as localhost.

Infra

  • HTTP transport — persistent Node server, survives AI-client restarts. Stdio transport also supported.
  • Live dashboard/ route. Login + register form, per-user view of connected clients (Roblox ID / Device / Executor / Status table), tool-call log, login history, recent sessions.
  • Auto-reconnect — Lua client reconnects with exponential backoff. Keep_Reconnecting flag to disable. Bottom-right status pill (dark, animated, Green/Yellow/Red).
  • Mobile + low-UNC executor support — Delta Android, low-UNC Wave variants, etc. Graceful capability degradation: tools that need hookmetamethod / decompile return a clear "not available on this executor" error instead of crashing.

Demo

Live, unedited captures of Claude Code driving Roblox through RobloxMCP.

Walkthrough video

If the player doesn't render on your browser, download / open media/demo-full.mp4 directly.

Quick clip

Direct link: media/demo-quick.mp4.

Screenshots

execute_lua — printing "Hello, World!" from the AI side:

execute_lua hello world

AI builds an ESP over every entity in the game on request:

AI-built ESP highlighting all entities


Requirements

  • Node.js 18+ (for the MCP server)
  • npm
  • A Roblox executor with WebSocket support (see list below)
  • An MCP-compatible AI client (Claude Desktop, Gemini CLI, Cursor, Continue, etc)
  • MySQL or MariaDB 5.7+ (production mode only — local mode runs without a DB)

Supported Executors

Any executor that exposes a WebSocket client API. Tested / known-good shims included:

Desktop

  • Solara ✅ (full features)
  • Potassium ✅ (full features)
  • Synapse X (syn.websocket.connect) ✅
  • Krnl (Krnl.WebSocket.connect) ✅
  • Wave / Velocity / Fluxus / Trigon — anything exposing global WebSocket.connect

Mobile / low-UNC

  • Delta Android ✅ (basic tools; no decompile, no remote spy if hookmetamethod missing)
  • Arceus X / Hydrogen ✅ (basic tools)
  • Other mobile / low-UNC executors that have WebSocket.connect → basic tools work, advanced tools (decompile, remote spy) gracefully report "not available"

The Lua client probes capabilities on connect and reports them to the server. The dashboard and list_my_clients show exactly what each device can do.

For full screenshot-to-base64 support the executor also needs writefile + readfile + isfile. Without those, capture_screenshot returns just the content ID and describe_view still works as the vision path.


How to Run

Three windows total: your server terminal, your AI client, your Roblox + executor. Once set up, daily use = just launch the server.

There are two modes:

Mode When Auth Multi-user DB
Local dev / single user / localhost none no (single client) not needed
Production shared server / VPS / public API key required yes MySQL or MariaDB

Local mode is the default. Set DB_HOST to flip on production mode.

One-time setup (local mode)

cd RobloxMCP
npm install
npm run build

That's it. Skip the next "production setup" section if you're only running local.

One-time setup (production mode)

  1. Install MySQL or MariaDB. On Windows: download MariaDB MSI from mariadb.org, set a root password during install.

  2. Create env vars (PowerShell, per session — or put in a .env loader of your choice):

    $env:DB_HOST = "localhost"
    $env:DB_PORT = "3306"
    $env:DB_USER = "root"
    $env:DB_PASS = "yourpassword"
    $env:DB_NAME = "robloxmcp"
  3. Create the schema:

    npm install
    npm run db:setup

    This creates the robloxmcp database and the users, api_keys, login_history, client_sessions tables.

  4. Build:

    npm run build
  5. On a VPS, point a reverse proxy (nginx, Caddy) at the server's HTTP port for TLS. The server itself binds 0.0.0.0 by default — adjust MCP_HTTP_HOST and ROBLOX_WS_HOST env vars to restrict.

Every time you want to use it

1. Start the server (in its own PowerShell window — keep it open):

Local mode:

cd "C:\path\to\ExecRobloxMCP"
node dist/index.js --http

Production mode (same command, with env vars from setup step 2 still set):

cd "C:\path\to\ExecRobloxMCP"
node dist/index.js --http

The first log line tells you which mode you're in:

  • [RobloxMCP] mode: local (no auth)
  • [RobloxMCP] mode: production (auth required)

You should see:

[bridge] WS listening on ws://0.0.0.0:8765
[RobloxMCP] HTTP MCP at http://127.0.0.1:8766/mcp (WS bridge port: 8765)

Want different ports? Set MCP_HTTP_PORT and/or ROBLOX_WS_PORT before the command. The Lua client auto-tries ports 8765 and 8767 on both your Server_IP and localhost / 127.0.0.1, so default and HTTP-mode setups both work. If you use a totally custom port, add it to Server_WS_Ports at the top of roblox/client.lua.

Bindings (defaults):

  • HTTP MCP: 0.0.0.0:8766 — reachable from any LAN device. Override with MCP_HTTP_HOST=127.0.0.1 to lock to localhost.
  • WS bridge: 0.0.0.0:8765 — reachable from any LAN device. Override with ROBLOX_WS_HOST=127.0.0.1.

Windows Firewall — if it's on, allow incoming TCP on 8765 + 8766 once (PowerShell as Admin):

New-NetFirewallRule -DisplayName "RobloxMCP WS"   -Direction Inbound -Protocol TCP -LocalPort 8765 -Action Allow
New-NetFirewallRule -DisplayName "RobloxMCP HTTP" -Direction Inbound -Protocol TCP -LocalPort 8766 -Action Allow

1.5. Register & grab your API key (production mode only)

Open the dashboard at http://<server>:8766/ and click Login / Register. Sign up with email + password. You'll get back a 64-char API key. Save it — you'll paste it into both the AI client and the Lua. You can also:

  • curl -X POST http://<server>:8766/auth/register -H 'Content-Type: application/json' -d '{"email":"you@x.com","password":"hunter22hunter22"}' → returns {user_id, api_key}
  • POST /auth/login with same body → returns existing API keys
  • GET /auth/keys (with Authorization: Bearer <key>) → list all your keys
  • POST /auth/keys (with auth) → create another labeled key
  • DELETE /auth/keys/<id> (with auth) → revoke

2. Register with your AI client (only the first time, or after a config wipe):

Production mode: append ?api_key=YOUR_KEY to every URL below, or use the Authorization: Bearer YOUR_KEY header where the client supports it. Both work.

  • Claude Code (CLI / VS Code):

    claude mcp add roblox --scope user --transport http http://127.0.0.1:8766/mcp

    Then /mcp inside Claude Code to confirm roblox · √ connected.

  • Claude Desktop — edit %APPDATA%\Claude\claude_desktop_config.json:

    {
      "mcpServers": {
        "RobloxMCP": { "url": "http://127.0.0.1:8766/mcp" }
      }
    }

    Then fully quit + reopen Claude Desktop (system tray, not just the window).

  • Cursor — Settings → MCP → Add new MCP server:

    {
      "mcpServers": {
        "roblox": { "url": "http://127.0.0.1:8766/mcp" }
      }
    }

    (Or edit ~/.cursor/mcp.json directly with the same content.) Restart Cursor.

  • Gemini CLI — edit ~/.gemini/settings.json:

    {
      "mcpServers": {
        "roblox": { "httpUrl": "http://127.0.0.1:8766/mcp" }
      }
    }

    New shells of gemini pick it up automatically.

  • OpenAI Codex CLI — edit ~/.codex/config.toml:

    [mcp_servers.roblox]
    url = "http://127.0.0.1:8766/mcp"

    Restart codex.

  • Continue (VS Code / JetBrains) — add to ~/.continue/config.json under experimental.modelContextProtocolServers:

    {
      "transport": { "type": "streamable-http", "url": "http://127.0.0.1:8766/mcp" }
    }

    Reload the IDE window.

  • Anything else MCP-compatible — point it at http://127.0.0.1:8766/mcp using whichever HTTP transport key it expects (url, httpUrl, endpoint, etc.). If your client only speaks stdio, see Advanced: stdio mode at the bottom.

3. Inject the Lua client into Roblox:

  1. Open roblox/client.lua. At the top:
    local Client_API = ""            -- paste your API key here (production mode only)
    local Keep_Reconnecting = true   -- false = give up after first disconnect
    local Anti_AFK = true            -- false to disable 20-min idle-kick guard
    local Server_IP = "10.168.0.100" -- PC LAN IP. "localhost" for same-PC executors. Mobile / MuMu / BlueStacks / LDPlayer = your PC's LAN IPv4.
    local Server_WS_Ports = { 8765, 8767 }
    • Same PC (running executor on your dev machine): set Server_IP = "localhost".
    • MuMu / BlueStacks / LDPlayer / Android emulator on same PC: keep Server_IP as your LAN IPv4 (run ipconfig in PowerShell, look for IPv4 Address under your WiFi / Ethernet adapter).
    • Physical phone on same WiFi: same — use your PC's LAN IPv4. Both devices must be on the same network.
    • VPS / remote server: use the server's public IP or domain. The client tries Server_IP first, then falls back to localhost/127.0.0.1, so you can leave a LAN IP in even when running locally.
  2. Join the Roblox experience you want to control.
  3. Open your executor (Solara, Wave, Krnl, Delta Android, etc).
  4. Paste the whole file and execute.

You should see two things:

  • Bottom-right of your Roblox screen: a dark status pill. Green dot = connected, Yellow = reconnecting, Red = error. The label tells you which device + client_id the server gave you.
  • Roblox dev console (F9) also prints [mcp-bridge] client loaded · Mobile · Delta and [mcp-bridge] connected to ws://localhost:8765.

The same API key can be used on multiple devices simultaneously. Connect Desktop + Mobile at the same time → both show up in list_my_clients and the dashboard, and the AI can target either by client_id.

Your server terminal will also print [bridge] incoming connection from ::1.

4. Use it. Ask your AI anything:

  • "List all players."
  • "What can you see right now?" (uses describe_view)
  • "Teleport me next to PlayerName."
  • "Take a screenshot."
  • "Run this Lua: return Workspace:GetChildren()"
  • "Show me the last 50 dev console errors."

Dashboard

Open http://127.0.0.1:8766/ in your browser. Auto-refreshing live view: Roblox connection state, every tool call with duration + status, snapshot count, uptime.

Health check

In any shell: curl http://127.0.0.1:8766/health{"ok":true,"roblox_connected":true|false}. Programmatic JSON via /api/status and recent tool calls via /api/tool-log?limit=50.

Stopping it

  • Server: Ctrl+C in the server terminal (or close the window).
  • Roblox side: rejoin / re-execute / disconnect — server holds no persistent state.

Troubleshooting

Symptom Likely cause Fix
Server: EADDRINUSE Another node already on 8765/8766 Kill it: Get-NetTCPConnection -LocalPort 8766 -State Listen | %{ taskkill /F /PID $_.OwningProcess }
AI client says "connection refused" Server not running Start the server (step 1)
/mcp shows roblox × failed Server crashed or never started Check the server terminal output
Tool call: "Roblox client not connected" Lua not running in executor Re-paste + execute roblox/client.lua
Roblox console: all ports failed: ... retry in Xs Server not running, or on a non-standard port Start the server. If using a custom ROBLOX_WS_PORT, add that ws://localhost:<port> to WS_URLS in the Lua
Roblox console: WebSocket timed out after Ns Lua reached a port with nothing listening Server isn't up on that port — start it (default WS 8765)

Advanced: stdio mode

Skip step 1 entirely and let your AI client manage the server lifecycle:

claude mcp add roblox node "C:\path\to\ExecRobloxMCP\dist\index.js" --scope user

Tradeoff: when Claude Code closes, the server dies and Roblox disconnects. HTTP mode (above) avoids that.


Protocol (for hackers)

MCP → Roblox: {"id":"uuid","action":"...","...":...}
Roblox → MCP: {"id":"uuid","ok":true|false,"result"|"error":...}
Unsolicited:  {"event":"log","level":"info|warn|error","message":"..."}

Add a tool = add an entry in src/tools.ts plus a handler in actions inside roblox/client.lua. That's it.


Credit

Made by SkieHacker.

If you fork, build on top, or include this in another project, keep the copyright line in LICENSE. That's the only string attached.


License

MIT — see LICENSE.

You can use, modify, distribute, and sell it. You only must preserve the copyright notice and the license text. Don't strip the credit.

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Roblox Executor MCP for Claude and Gemini

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