You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: src/blog/2026-03-21/index.md
+4-4Lines changed: 4 additions & 4 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -12,10 +12,10 @@ author(s): kinoko
12
12
13
13
## Gameplay fixes/changes/additions
14
14
* Fixed penetration related issues
15
-
* Fixed a bug where the server would crash if a player holding the ghost would die near a retreival zone
15
+
* Fixed a bug where the server would crash if a player holding the ghost would die near a retrieval zone
16
16
* Fixed suicides not giving assists if the player who killed themselves was previously damaged by another player
17
17
* Added new commands `cl_neo_grenade_show_path` and `sv_neo_grenade_show_path`
18
-
* When `cl_neo_grenade_show_path` is enabled, spectators will be able to see trails which follow a grenade's path
18
+
* When `cl_neo_grenade_show_path` is enabled, spectators will be able to see trails which follow a grenade's path
19
19
* When `sv_neo_grenade_show_path` is enabled, all players are be able to see trails which follow a grenade's path. This command requires sv_cheats to be enabled.
20
20
21
21
## Mapping related fixes/changes/additions
@@ -28,10 +28,10 @@ author(s): kinoko
28
28
29
29
## UI fixes/changes/additions
30
30
* Slightly adjusted the UI for spectators
31
-
* Fixed the demoui smoother buttons being unreactive
31
+
* Fixed the `demoui` smoother buttons being unreactive
32
32
33
33
## General fixes/changes/additions
34
34
* Added a new server convar: `sv_neo_server_autorecord` - when enabled, a SourceTV demo will be recorded from the moment a round starts to when the event game_end is triggered
35
35
* Fixed server-side auto recording causing servers to crash
36
-
* Fixed spec_next/prev not skipping dead players in demos
36
+
* Fixed `spec_next`/`spec_prev` not skipping dead players in demo replays
37
37
* Various changes for a smoother demo watching experience
0 commit comments