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28.4 notes (#33)
* 28.3 notes * fix wrong version number * british spelling * 28.4 notes
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src/blog/2026-03-21/index.md

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title: Alpha v28.4 Release Notes
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summary: Release notes from NEOTOKYO;REBUILD Alpha v28.2 to Alpha v28.4
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author(s): kinoko
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# Alpha v28.2 to Alpha v28.4 Release Notes
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2026-03-27 kinoko
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* [Download v28.4-alpha build](https://github.com/NeotokyoRebuild/neo/releases/tag/v28.4-alpha)
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* [Install NT;RE (client)](/guide/install/)
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* [GitHub Issues (Bug reports and feature requests)](https://github.com/NeotokyoRebuild/neo/issues)
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## Gameplay fixes/changes/additions
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* Fixed penetration related issues
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* Fixed a bug where the server would crash if a player holding the ghost would die near a retreival zone
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* Fixed suicides not giving assists if the player who killed themselves was previously damaged by another player
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* Added new commands `cl_neo_grenade_show_path` and `sv_neo_grenade_show_path`
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* When `cl_neo_grenade_show_path` is enabled, spectators will be able to see trails which follow a grenade's path
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* When `sv_neo_grenade_show_path` is enabled, all players are be able to see trails which follow a grenade's path. This command requires sv_cheats to be enabled.
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## Mapping related fixes/changes/additions
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* Fixed env_sun being hidden when under the center of view
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## HUD fixes/changes/additions
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* Fixed texture sizes not updating immediately when changing the values for `cl_neo_squad_hud_avatar_size`
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* Same fix also applies for `cl_neo_hud_centre_size`, `cl_neo_hud_centre_ghost_cap_size`, and `cl_neo_hud_centre_ghost_marker_size`
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* Fixed spectators seeing different crosshairs from the player's actual crosshair
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## UI fixes/changes/additions
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* Slightly adjusted the UI for spectators
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* Fixed the demoui smoother buttons being unreactive
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## General fixes/changes/additions
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* Added a new server convar: `sv_neo_server_autorecord` - when enabled, a SourceTV demo will be recorded from the moment a round starts to when the event game_end is triggered
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* Fixed server-side auto recording causing servers to crash
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* Fixed spec_next/prev not skipping dead players in demos
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* Various changes for a smoother demo watching experience

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