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This save type has a very simple interface with two functions (shown from the perspective of recompiled code):

  • void recomp_save_write(void* rdram_address, u32 offset, u32 count);
  • void recomp_save_read(void* rdram_address, u32 offset, u32 count);
    It can be used when the save type is Custom or AllowAll and has a configurable size that's set in the GameEntry.

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