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…sages before a (potentially long) scene load. fixes a bug where RTT would be very high after a long scene load. (#3650) * fix: #3576 Pings are now stamped with a scene hash so we can drop messages before a (potentially long) scene load. fixes a bug where RTT would be very high after a long scene load. * 16 bit hash fakebyte
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NOT READY YET: this fails for tanks and billiards demos where rtt is always 0 even with latency sim