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Releases: Legacy-LuaSTG-Engine/LuaSTG-Sub

LuaSTG Sub v0.21.126

23 Feb 10:30

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LuaSTG Sub v0.21.126 Pre-release
Pre-release

What's Changed

Full Changelog: v0.21.122...v0.21.126

LuaSTG Sub v0.21.122

13 Feb 17:03

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LuaSTG Sub v0.21.122 Pre-release
Pre-release

What's Changed

Full Changelog: v0.21.120...v0.21.122

LuaSTG Sub v0.21.120

17 Jan 07:01

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LuaSTG Sub v0.21.120 Pre-release
Pre-release

What's Changed

  • build(deps): bump actions/upload-artifact from 5 to 6 by @dependabot[bot] in #91
  • build(deps): bump actions/cache from 4 to 5 by @dependabot[bot] in #92
  • [dev] [fix] Windows arm64 d3dcompiler/xaudio2 redist dependencies by @Demonese in #93
  • [dev] [cmake] fix architecture detect by @Demonese in #94
  • [logging] Redirect stdout by @Demonese in #95

Full Changelog: v0.21.117...v0.21.120

LuaSTG Sub v0.21.117

14 Dec 09:46

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LuaSTG Sub v0.21.117 Pre-release
Pre-release

What's Changed

  • build(deps): bump actions/checkout from 5 to 6 by @dependabot[bot] in #85
  • [Feature] image by @Demonese in #86
  • [text] [fix] FreeTypeGlyphManager renderCache, flush by @Demonese in #87
  • [graphics] [remove] load font from Windows registry by @Demonese in #88
  • [graphics] [font] [feature] New FontCollection/TextLayout/TextRenderer by @Demonese in #89

Full Changelog: v0.21.113...v0.21.117

LuaSTG Sub v0.21.113

29 Oct 02:07

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LuaSTG Sub v0.21.113 Pre-release
Pre-release

What's Changed

  • Bump actions/checkout from 4 to 5 by @dependabot[bot] in #75
  • fix: render_class unexcept restype fallthrough(sprite -> ani) by @ChensenCHX in #78
  • fix: wrong condition in BentLaser BoundCheck by @DanielDual in #79
  • Bump actions/upload-artifact from 4 to 5 by @dependabot[bot] in #81

New Contributors

Full Changelog: v0.21.110...v0.21.113

LuaSTG Sub v0.21.109

01 Aug 08:58

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LuaSTG Sub v0.21.109 Pre-release
Pre-release

What's Changed

Full Changelog: v0.21.105...v0.21.109

LuaSTG Sub v0.21.105

09 May 07:42

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LuaSTG Sub v0.21.105 Pre-release
Pre-release

What's Changed

New Contributors

Full Changelog: v0.21.1-beta...v0.21.105

LuaSTG Sub v0.21.2

18 Aug 09:52

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Engine updates:

  • v0.21.2
    • graphics/rendering
      Fix: fail to load gltf 2.0 model from resources pack (zip)

引擎更新:

  • v0.21.2
    • 图形/渲染
      • 修复:无法从资源包(zip)加载gltf模型

VirusTotal scan result:
VirusTotal 扫描结果:
https://www.virustotal.com/gui/file/72dc5e7cd847c67771ab01e3577284c43f45ec7a0fc28672532a68db6328ba0a

LuaSTG Sub v0.21.1-beta

31 Jul 15:02

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Pre-release

Engine updates:

  • v0.21.1
    • graphics/rendering
      • Change: gltf 2.0 model with transparency will be simulated through screen door effects
      • Fix: gltf 2.0 model with vertex color rendering is incorrect

Other updates:

  • Updated documentation under doc folder

引擎更新:

  • v0.21.1
    • 图形/渲染
      • 修改:带有半透明纹理的 gltf 2.0 模型在渲染时使用纱窗(screen door)效果模拟半透明
      • 修复:渲染具有顶点色的 gltf 2.0 模型时,顶点色错误

其他更新:

  • 更新了 doc 文件夹下的文档

VirusTotal scan result:
VirusTotal 扫描结果:
https://www.virustotal.com/gui/file/d9548e2ec9c0247d9c2456e9f880496aebdd3d6fe93776e3d5019b012769d708

LuaSTG Sub v0.21.0-beta

30 Jul 04:15

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Pre-release

Engine updates:

  • v0.21.0
    • basic
      • change: default to x86_64, support for x86 32bit will remove in the future
    • graphics/rendering
      • Fix: render result of some gltf 2.0 model is incorrect
      • Fix: result of alpha+bal mode is incorrect
  • v0.20.2-v0.20.16 (see doc/history.md)

Other updates:

  • Updated documentation under doc folder

引擎更新:

  • v0.21.0
    • 引擎基础
      • 修改:默认编译为 x86 64位版本,32位版本仍然可以编译,但将在未来停止支持
    • 图形/渲染
      • 修复:部分 gltf 2.0 模型渲染时顶点、纹理等坐标完全错误的问题
      • 修复:alpha+bal 渲染模式失效的问题
  • v0.20.2-v0.20.16(请阅读doc/history.md)

其他更新:

  • 更新了 doc 文件夹下的文档

VirusTotal scan result:
VirusTotal 扫描结果:

www virustotal com_gui_file_1b89ba01929fb3dc4213c5f794cf48c5837e2a567b883959b4c1646fffce6ffe_detection