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Original file line number Diff line number Diff line change
Expand Up @@ -98,10 +98,10 @@
// GLES 2.0.25 p63
const FORMAT_INFO_WEBGL1 = {
RGBA8 : { filter: true, render: true , unpack: ['RGBA', 'UNSIGNED_BYTE'] },
RGB8 : { filter: true, render: undefined, unpack: ['RGB', 'UNSIGNED_BYTE'] },
RGBA4 : { filter: true, render: undefined, unpack: ['RGBA', 'UNSIGNED_SHORT_4_4_4_4'] },
RGB5_A1: { filter: true, render: undefined, unpack: ['RGBA', 'UNSIGNED_SHORT_5_5_5_1'] },
RGB565 : { filter: true, render: undefined, unpack: ['RGB', 'UNSIGNED_SHORT_5_6_5'] },
RGB8 : { filter: true, render: true , unpack: ['RGB', 'UNSIGNED_BYTE'] },
RGBA4 : { filter: true, render: true , unpack: ['RGBA', 'UNSIGNED_SHORT_4_4_4_4'] },
RGB5_A1: { filter: true, render: true , unpack: ['RGBA', 'UNSIGNED_SHORT_5_5_5_1'] },
RGB565 : { filter: true, render: true , unpack: ['RGB', 'UNSIGNED_SHORT_5_6_5'] },
LA8 : { filter: true, render: false , unpack: ['LUMINANCE_ALPHA', 'UNSIGNED_BYTE'] },
L8 : { filter: true, render: false , unpack: ['LUMINANCE', 'UNSIGNED_BYTE'] },
A8 : { filter: true, render: false , unpack: ['ALPHA', 'UNSIGNED_BYTE'] },
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16 changes: 13 additions & 3 deletions specs/latest/1.0/index.html
Original file line number Diff line number Diff line change
Expand Up @@ -3892,9 +3892,19 @@ <h3><a name="FBO_ATTACHMENTS">Framebuffer Object Attachments</a></h3>
framebuffer being framebuffer complete:

<ul>
<li> <code>COLOR_ATTACHMENT0</code> = <code>RGBA/UNSIGNED_BYTE</code> texture
<li> <code>COLOR_ATTACHMENT0</code> = <code>RGBA/UNSIGNED_BYTE</code> texture + <code>DEPTH_ATTACHMENT</code> = <code>DEPTH_COMPONENT16</code> renderbuffer
<li> <code>COLOR_ATTACHMENT0</code> = <code>RGBA/UNSIGNED_BYTE</code> texture + <code>DEPTH_STENCIL_ATTACHMENT</code> = <code>DEPTH_STENCIL</code> renderbuffer
<li> renderbuffer or color-renderable texture
<li> renderbuffer or color-renderable texture + <code>DEPTH_ATTACHMENT</code> = <code>DEPTH_COMPONENT16</code> renderbuffer
<li> renderbuffer or color-renderable texture + <code>DEPTH_STENCIL_ATTACHMENT</code> = <code>DEPTH_STENCIL</code> renderbuffer
</ul>

A texture is color-renderable if it has any of the following format-type pairs:

<ul>
<li> <code>RGBA</code>, <code>UNSIGNED_BYTE</code>
<li> <code>RGB</code>, <code>UNSIGNED_BYTE</code>
<li> <code>RGBA</code>, <code>UNSIGNED_SHORT_4_4_4_4</code>
<li> <code>RGBA</code>, <code>UNSIGNED_SHORT_4_4_4_4</code>
<li> <code>RGB</code>, <code>UNSIGNED_SHORT_5_6_5</code>
</ul>

<h3><a name="TEXTURE_UPLOAD_SIZE">Texture Upload Width and Height</a></h3>
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