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59 changes: 59 additions & 0 deletions sdk/tests/conformance/textures/misc/texture-active-bind.html
Original file line number Diff line number Diff line change
Expand Up @@ -50,6 +50,20 @@
texCoord = texCoord0;
}
</script>
<script id="trivial-vs" type="text/plain">
void main()
{
gl_Position = vec4(0,0,0,1);
}
</script>
<script id="tex-point-fs" type="text/plain">
precision mediump float;
uniform sampler2D uSampler;
void main()
{
gl_FragColor = texture2D(uSampler, vec2(0));
}
</script>
<script>
"use strict";
var gl;
Expand Down Expand Up @@ -128,6 +142,51 @@
var y = Math.floor(ii / 2);
wtu.checkCanvasRect(gl, x, y, 1, 1, colors[ii]);
}

debug("");
debug("Swizzle applied to correct ActiveTexture index");

{
const prog = wtu.setupProgram(
gl,
["trivial-vs", "tex-point-fs"]);
prog.uSampler = gl.getUniformLocation(prog, "uSampler");
gl.useProgram(prog);
gl.viewport(0, 0, 1, 1);
gl.activeTexture(gl.TEXTURE0);
wtu.glErrorShouldBe(gl, gl.NO_ERROR);

const tex0_rgba8 = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex0_rgba8);
const tex0_rgba8_data = new Uint8Array([10, 20, 30, 40]);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, tex0_rgba8_data);

const tex2_a8 = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex2_a8);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.ALPHA, 1, 1, 0, gl.ALPHA, gl.UNSIGNED_BYTE, null);

window.control = new Uint8Array(4);
window.after_swizzle_applied = new Uint8Array(4);

gl.bindTexture(gl.TEXTURE_2D, tex0_rgba8);
gl.drawArrays(gl.POINTS, 0, 1);
gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, window.control);
shouldBeString("window.control", tex0_rgba8_data.toString());

gl.activeTexture(gl.TEXTURE2);
gl.bindTexture(gl.TEXTURE_2D, tex2_a8);
gl.uniform1i(prog.uSampler, 2);
gl.activeTexture(gl.TEXTURE0);
gl.drawArrays(gl.POINTS, 0, 1);
// Firefox would apply the A8-on-R8 swizzle to whatever tex-unit was active.

gl.uniform1i(prog.uSampler, 0);
gl.drawArrays(gl.POINTS, 0, 1);
gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, window.after_swizzle_applied);
shouldBeString("window.after_swizzle_applied", tex0_rgba8_data.toString());
// Firefox would then get 0,0,0,10 here, as the [ZERO,ZERO,ZERO,RED] swizzle was applied to our
// 10,20,30,40 texture.
}
}

init();
Expand Down
10 changes: 10 additions & 0 deletions sdk/tests/js/js-test-pre.js
Original file line number Diff line number Diff line change
Expand Up @@ -373,6 +373,16 @@ function evalAndLog(_a)
return _av;
}

function shouldBeString(evalable, expected) {
const val = eval(evalable);
const text = evalable + " should be " + expected + ".";
if (val == expected) {
testPassed(text);
} else {
testFailed(text + " (was " + val + ")");
}
}

function shouldBe(_a, _b, quiet)
{
if (typeof _a != "string" || typeof _b != "string")
Expand Down