Removing Components and Data Storage #226
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BinhTran17
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Help - Using SofaUnity
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Hi, very good questions. So:
Best regards |
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Hi, I have 2 other questions regarding SofaUnity:
FixedProjectiveConstraintcomponent. When I comment it out in the.scnfile, my object falls down as expected from the gravity. However, when I manually delete it from Unity's Hierarchy OR useSofaBaseComponent.DestroyComponent(true), nothing happens and the object is still constrained.vector<Vec3>and similar are not stored, there is only a placeholder for the array of vectors. This is shown in lines 108-135 of SofaDataArchivers.cs.Beta Was this translation helpful? Give feedback.
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