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…ing to guard first time
GregHib
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Apologies for the delayed review, a few small bits but overall looking good!
...lin/content/area/misthalin/edgeville/stronghold_of_player_safety/StrongholdOfPlayerSafety.kt
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| delay(2) | ||
| areaSound("unlock", target.tile) | ||
| delay(3) | ||
| target.replace("stronghold_of_player_safety_an_old_lever_opened") |
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| target.replace("stronghold_of_player_safety_an_old_lever_opened") |
The varbit handles the object change (this would change it for all players)
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hmm when i have done this change the lever bugs out :D Can this be fixed somehow or is it because of the varbit? I tried to use clearAnim() but it does not change anything.
lever_bugs_out.mp4
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Hmm changing the varbit manually seemed to work fine, not sure why it's doing that
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Had a closer look, I think the animations are wrong if you comment out target.anim it looks fine and the varbit isn't supposed to move the lever all the way to the back
...lin/content/area/misthalin/edgeville/stronghold_of_player_safety/StrongholdOfPlayerSafety.kt
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...ontent/area/misthalin/edgeville/stronghold_of_player_safety/StrongholdOfPlayerSafetyGuard.kt
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...tent/area/misthalin/edgeville/stronghold_of_player_safety/StrongholdOfPlayerSafetyRewards.kt
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...tent/area/misthalin/edgeville/stronghold_of_player_safety/StrongholdOfPlayerSafetyRewards.kt
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…k in this revision?)
Almost fully working working stronghold with cockroach combat, sounds and drop tables.
Npc dialogues has been added.
Working crevice shortcut and treasure chest containing goodies.
Todo in future is adding Gublinch jail cell interfaces. After this it's pretty much fully added