Cart Pole solved by neural network (kind of. I didn't let it train for too long, but I does well. A few more hours and it will be perfect)
dependencies: numpy, websockets
they are also in requirements.txt
to use run python script from Python folder first, then the project in godot
by default it loads already trained weights (not very well trained, but anyway). To change it set to_load at the beginning of Python script to False and toLearn to True
change saveFrequency to change how often the neural network saves its data
you can make time go faster by setting time multiplier in column.gd