|
| 1 | +Changes over r2.2.1: |
| 2 | +- Reworked water waves of "Fantasy" and "Reimagined+Waves" Water Style options |
| 3 | +- Improved frame rates of "Potato" and "Low" profiles by over 25% on both by disabling effects that hurt low-end systems |
| 4 | +- Improved the performance of SSAO, while also adding a setting to adjust its quality |
| 5 | +- Improved the accuracy of water reflections on "Potato" Water Reflection Quality |
| 6 | +- Improved water wave parallax. Big thanks to Capt Tatsu |
| 7 | +- Improved Fantasy water caustics to match the new water waves |
| 8 | +- Improved light mixing. This improves the color balance of many scenes that involve different lights |
| 9 | +- Added "Very Low" profile. It runs 20% faster than the old Potato profile (r2.2.1) while having Real-Time Shadows enabled |
| 10 | +- Added "Detail Quality" performance setting. Adjust the quality of: TAA, Reimagined clouds, lighting tweaks |
| 11 | +- Added procedurally generated "Night Nebulae" option |
| 12 | +- Added "Vanilla" cloud style option |
| 13 | +- Added "Waving Lava Texture" option, enabled by default |
| 14 | +- Added a bunch of water wave customization settings |
| 15 | +- Added "Water Opacity Factor" setting |
| 16 | +- Added "Water Fog Factor" setting |
| 17 | +- Added blocklight color sliders replacing the old Cold/Natural/Warm modes |
| 18 | +- Added underwater color sliders |
| 19 | +- Added "Atmospheric Fog Distance" and "Atmospheric Fog Altitude" settings |
| 20 | +- Added "Fantasy - Smaller" Sun/Moon Style option |
| 21 | +- Added settings to freely adjust the intensity of SSAO and Vanilla AO |
| 22 | +- Added "Water Foam Intensity" setting |
| 23 | +- Added "Weather Texture Opacity" setting |
| 24 | +- Added "Chromatic Aberration" option |
| 25 | +- Added a separate "Water Caustic Style" setting |
| 26 | +- Added an option to make water color constant in all biomes |
| 27 | +- Added "Information" section to Shader Options with questions and credits |
| 28 | +- Added "Color Coded Programs" option for development/debug purposes |
| 29 | +- IntegratedPBR Changes: |
| 30 | + * Added "Ore Glow Strength" option |
| 31 | + * Added 11 separate options for different glowing ores |
| 32 | + * Added an option to change the emission of the Glow Lichen |
| 33 | + * Added a single option to enable/disable all Glowing Ore functionality |
| 34 | + * Added "Glowing Modded Ores" option with a special ID in block.properties to detect ore pixels |
| 35 | + * Tweaked vanilla ambient occlusion on Dirt Path blocks to look less intense |
| 36 | + * Tweaked several emissive blocks to look a bit more natural |
| 37 | + * Fixed powered rails always looking unpowered when viewed at an angle |
| 38 | +- Tweaked water lighting and reflection handling |
| 39 | +- Tweaked SSAO to appear better distributed |
| 40 | +- Tweaked sun/moon reflection handling |
| 41 | +- Tweaked water color in closed areas to look brighter. This can be disabled in Shader Options |
| 42 | +- Tweaked water biome color to make cold oceans less purple. This can be reverted in Shader Options |
| 43 | +- Atmospheric fog now starts further away from the player at higher render distances |
| 44 | +- Slightly increased sun/moon light and ambient brightness when Real-Time Shadows are disabled |
| 45 | +- Range of "Sun/Moon Angle" options have been extended |
| 46 | +- Look of light shafts behind translucents have been changed to fix blending issues |
| 47 | +- Color of Aurora Borealis is now affected by the Atmosphere Color Multiplier settings |
| 48 | +- Light Shafts can now also be turned off by setting the "Light Shaft Mode" setting to OFF |
| 49 | +- SSAO or Vanilla AO can now (also) be disabled by changing their intensity settings |
| 50 | +- Setting "Water Material Quality" to Low now also disables water wave parallax |
| 51 | +- "Double Reimagined Clouds" is now an option seperate from the Cloud Style setting |
| 52 | +- Fixed Scene-Aware light shafts never getting intense |
| 53 | +- Fixed lava looking brighter than intended on Iris |
| 54 | +- Fixed light shafts looking broken when Optifine or a mod messes with the shadowmap resolution |
| 55 | +- Fixed some modded/custom models looking too bright |
| 56 | +- Fixed water caustics disappearing when viewed at distance |
| 57 | +- Fixed Pink Petals having incorrect shadows during noon |
| 58 | +- Fixed sun/moon looking too bright in scenes that have cave fog |
| 59 | +- Several small menu, setting, and profile changes were made |
0 commit comments