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Add r2.3 changelog
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changelogs/index.html

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@@ -103,6 +103,12 @@ <h1>Changelogs</h1>
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<div class="apanel" style="margin-bottom: 40px; --ThemeColor: var(--ReimaginedColor);">
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<p></p>
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<p></p>
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<button class="aaccordion aaversion">r2.3 - August 4, 2023</button>
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<div class="apanel">
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<p></p>
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<p id="r18" class="cenR"></p>
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<p></p>
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</div>
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<button class="aaccordion aaversion">r2.2.1 - July 3, 2023</button>
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<div class="apanel">
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<p></p>

changelogs/reimagined-ch/r18.txt

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Changes over r2.2.1:
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- Reworked water waves of "Fantasy" and "Reimagined+Waves" Water Style options
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- Improved frame rates of "Potato" and "Low" profiles by over 25% on both by disabling effects that hurt low-end systems
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- Improved the performance of SSAO, while also adding a setting to adjust its quality
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- Improved the accuracy of water reflections on "Potato" Water Reflection Quality
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- Improved water wave parallax. Big thanks to Capt Tatsu
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- Improved Fantasy water caustics to match the new water waves
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- Improved light mixing. This improves the color balance of many scenes that involve different lights
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- Added "Very Low" profile. It runs 20% faster than the old Potato profile (r2.2.1) while having Real-Time Shadows enabled
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- Added "Detail Quality" performance setting. Adjust the quality of: TAA, Reimagined clouds, lighting tweaks
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- Added procedurally generated "Night Nebulae" option
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- Added "Vanilla" cloud style option
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- Added "Waving Lava Texture" option, enabled by default
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- Added a bunch of water wave customization settings
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- Added "Water Opacity Factor" setting
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- Added "Water Fog Factor" setting
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- Added blocklight color sliders replacing the old Cold/Natural/Warm modes
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- Added underwater color sliders
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- Added "Atmospheric Fog Distance" and "Atmospheric Fog Altitude" settings
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- Added "Fantasy - Smaller" Sun/Moon Style option
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- Added settings to freely adjust the intensity of SSAO and Vanilla AO
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- Added "Water Foam Intensity" setting
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- Added "Weather Texture Opacity" setting
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- Added "Chromatic Aberration" option
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- Added a separate "Water Caustic Style" setting
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- Added an option to make water color constant in all biomes
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- Added "Information" section to Shader Options with questions and credits
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- Added "Color Coded Programs" option for development/debug purposes
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- IntegratedPBR Changes:
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   * Added "Ore Glow Strength" option
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   * Added 11 separate options for different glowing ores
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   * Added an option to change the emission of the Glow Lichen
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   * Added a single option to enable/disable all Glowing Ore functionality
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   * Added "Glowing Modded Ores" option with a special ID in block.properties to detect ore pixels
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   * Tweaked vanilla ambient occlusion on Dirt Path blocks to look less intense
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   * Tweaked several emissive blocks to look a bit more natural
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   * Fixed powered rails always looking unpowered when viewed at an angle
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- Tweaked water lighting and reflection handling
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- Tweaked SSAO to appear better distributed
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- Tweaked sun/moon reflection handling
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- Tweaked water color in closed areas to look brighter. This can be disabled in Shader Options
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- Tweaked water biome color to make cold oceans less purple. This can be reverted in Shader Options
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- Atmospheric fog now starts further away from the player at higher render distances
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- Slightly increased sun/moon light and ambient brightness when Real-Time Shadows are disabled
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- Range of "Sun/Moon Angle" options have been extended
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- Look of light shafts behind translucents have been changed to fix blending issues
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- Color of Aurora Borealis is now affected by the Atmosphere Color Multiplier settings
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- Light Shafts can now also be turned off by setting the "Light Shaft Mode" setting to OFF
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- SSAO or Vanilla AO can now (also) be disabled by changing their intensity settings
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- Setting "Water Material Quality" to Low now also disables water wave parallax
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- "Double Reimagined Clouds" is now an option seperate from the Cloud Style setting
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- Fixed Scene-Aware light shafts never getting intense
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- Fixed lava looking brighter than intended on Iris
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- Fixed light shafts looking broken when Optifine or a mod messes with the shadowmap resolution
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- Fixed some modded/custom models looking too bright
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- Fixed water caustics disappearing when viewed at distance
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- Fixed Pink Petals having incorrect shadows during noon
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- Fixed sun/moon looking too bright in scenes that have cave fog
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- Several small menu, setting, and profile changes were made

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