Default Animation FPS For Characters#994
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If a char XML has a defFps tag in the character element, it will make all of the animations with out a fps tag in them have an fps of whatever the defFps is! if the char doesnt have a defFps tag it will just default to 24 like normal! now if any chars are animated at a different FPS not every animation has to have an fps tag in them!
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Thank you guys! |
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Do not listen to LJ. |
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When do you guys think I can expect to see this change take effect? Like are you guys just going to put it in the next main CNE update? Also how would I be credited? I've never done anything like this so I just don't know! |
This varies by the project. In Codename, there's no "staging" branch or anything, so as soon as it's merged upstream, it's expected for the next update.
Generally, the contributor information is displayed both in the release notes and in-engine. From the former, the previous updates used GitHub's feature to generate a formatted list of commits that were done for the release, with proper attribution. The latter fetches all of the contributor information from the GitHub repository and displays it in the credits menu under the engine credits. |
Thank you! |

If a char XML has a defFps tag in the character element, all of the animations without a fps tag in them have an fps of whatever the defFps is. If the character doesn't have a defFps tag it will just default to 24 like normal. Now if any chars are animated at a different FPS not every animation has to have an fps tag in them.

Here's how it looks in the Character Editor
PLEASE ACCEPT THIS OR MAKE SOMETHING SIMILAR!!! I'M GETTING TIRED OF HAVING TO CHANGE THE FPS FOR ALL THE ANIMATIONS ONE AT A TIME ITS SO SLOW!!!
Thank you!