Fix Velocity perform.login not reaching target server on cross-server switch#3085
Open
lokspel wants to merge 4 commits into
Open
Fix Velocity perform.login not reaching target server on cross-server switch#3085lokspel wants to merge 4 commits into
lokspel wants to merge 4 commits into
Conversation
…tCurrentServer() on ServerConnectedEvent
Contributor
Author
|
Fixes probably #3076 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Problem: When switching Velocity servers (e.g. survival → lobby), players get prompted to log in again. perform.login never reaches the new server because event.getPlayer().getCurrentServer() returns an empty Optional or the previous server (survival) during ServerConnectedEvent.
Fix: