jdBasic is a modern BASIC interpreter built around a custom bytecode virtual machine with APL-style array programming, hot-reloadable code, a persistent REPL workspace, and first-class graphics, GUI, audio, networking, AI, and Godot-engine integration.
It combines the immediacy of classic BASIC with powerful built-in capabilities and a "stay in the session" philosophy — no constant restarts, no rebuild loops, just think and run.
Reduce friction between thinking and running code.
🎥 Train jdBasic is on YouTube — 14 video lessons covering everything from PRINT to native compilation, all auto-generated and voiced by jdBasic itself. Watch the playlist →
You can:
- explore ideas in a powerful interactive REPL
- save and restore entire sessions with
SAVEWS/LOADWS - write vectorized data pipelines using APL-inspired array operators
- prototype graphics, games, and tools with SDL3 + Dear ImGui
- embed in Godot 4 and script whole 3D games, tools, and visualizers in pure BASIC
- talk to local LLMs (llama.cpp) and run ONNX models inline
- build automation tools, REST clients, and serial-device controllers
- extend the language with native modules
jdbasic.org/live — no installation required.
The Train jdBasic YouTube series walks through the language from "Hello, World" to native compilation — 14 episodes, 5–10 minutes each, with auto-generated chapters and code-on-screen as it happens.
| # | Lesson | Topic |
|---|---|---|
| 01 | Hello jdBasic | PRINT, DIM, basic types |
| 02 | If and For | IF/ELSE, FOR/NEXT, FizzBuzz |
| 03 | Arrays | Vector ops, broadcasting, reductions |
| 04 | Strings | Slice, search, SPLIT |
| 05 | Functions and SUBs | FUNC, SUB, recursion |
| 06 | Maps | Key-value data |
| 07 | INPUT and DO Loops | User-driven programs |
| 08 | File I/O | TXTWRITER, TXTREADER$ |
| 09 | Graphics | SCREEN, shapes, colours |
| 10 | Modules | EXPORT, IMPORT, code reuse |
| 11 | REPL Workflow | PRETTY, LINT, SAVEWS |
| 12 | Higher-Order Functions | SELECT, FILTER, REDUCE, lambdas |
| 13 | HTTP and JSON | Talk to the web |
| 14 | Native Compilation | Compile to .exe with jdbasic -c |
The entire production pipeline — voice synthesis, screen recording,
FFmpeg compositing, even the YouTube uploads — is itself a jdBasic
program. See jdb/tv/ if you want to fork the rig.
This is the v2 rewrite. Compared to the original tree-walking interpreter, jdBasic now ships with:
- A bytecode compiler + virtual machine with inline caches, opcode fusion, and a fast intrusive‑refcount value type
- APL-style vectorization —
SIN,COS,+,*, scatter/gather,IOTA,REDUCE,SCAN,FILTER,SELECTall operate over arrays in a single op - Eigen-backed linear algebra & DSP —
SVD,QR,DET,EIG, andFFT/IFFTas first-class array builtins - SDL3 graphics with letterboxed logical presentation,
TOGGLE_FULLSCREEN, and a streaming-texture batch plotter (GFX.PLOT_POINTS_TEX) that can push 70k coloured pixels per frame at 30+ FPS from pure BASIC - Dear ImGui integration for instant-mode tools and debuggers
- Godot 4 embed (GDExtension) — run jdBasic inside Godot:
.jdbfiles become engine scripts and theGDX.*suite reaches the whole engine (nodes, physics, 3D meshes, audio, signals), with an in-editor debugger and Inspector-exposed variables — seeembed/godot/ - Music sequencer — a tracker-style
SOUND.*engine (patterns, voices, effects) with a device-lessSOUND_DSPpull mode for embedding — seedoc/SequencerHelp.md - llama.cpp for local LLM inference (CPU + optional CUDA)
- ONNX Runtime for classical ML inference
- HTTP/HTTPS client (OpenSSL), COM automation (Windows), Serial I/O for embedded
- Reactive variables (
->operator) with automatic dependency propagation - Hot reload of source files without losing the workspace
- DAP debug adapter so you can step through BASIC code from VS Code
- A persistent REPL workspace that survives restarts via
SAVEWS/LOADWS - An MCP server (
jdbasic --mcp) that exposes the persistent VM to LLM agents like Claude Code, Cursor, or Cline — seedoc/MCP.md
The original v1 codebase is preserved on the
legacy-v1branch and thev1-legacytag for archival and bugfixes.
DIM BaseValue AS INTEGER = 10
DIM Multiplier AS INTEGER = 5
DIM Result AS REACT INTEGER
Result -> BaseValue * Multiplier
PRINT Result ' 50
Multiplier = 10
PRINT Result ' 100 — updated automatically' Generate 10 numbers, keep > 5, multiply by 10
result = IOTA(10) |> FILTER(LAMBDA x -> x > 5, ?) |> SELECT(LAMBDA v -> v * 10, ?)
PRINT result ' [60 70 80 90 100]' All trig is vectorized — one call processes the whole array
DIM angles = IOTA(360) * (PI / 180)
DIM sines = SIN(angles)
DIM cosines = COS(angles)SCREEN 800, 600, "My Tool"
DIM BgColor[4] = [0.2, 0.3, 0.3, 1.0]
DO
CLS
IF GUI.BEGIN("Control Panel", 50, 50, 300, 200) THEN
GUI.TEXT "Welcome to jdBasic GUI"
GUI.SEPARATOR()
IF GUI.BUTTON("Click Me") THEN
PRINT "Clicked at " + TIME$
ENDIF
GUI.COLOR("Background", BgColor)
ENDIF
GUI.END()
SCREENFLIP
SLEEP 16
LOOP UNTIL INKEY$() = "q"The jdb/universe.jdb demo plots 70 000 coloured pixels per frame at 30+ FPS from pure BASIC, by combining vectorized inner loops with a single GPU upload via GFX.PLOT_POINTS_TEX.
build\jdBasic.exe jdb\universe.jdbVectorized arithmetic + bitops let you push real workloads — physics, cellular automata, SAT, DSP — through whole-array operations instead of per-cell loops. See doc/APL_pipeline.md for a tutorial walking from "tight FOR loops" to "one line per update step" using the demos under jdb/bench/ and jdb/. Highlights:
jdb/life_demo.jdb— live Conway 200 × 150 at 60 FPS via an ONNX 3×3-conv backendjdb/boids_apl.jdb— 5 000 particles at ~630 FPS, all-vector updatejdb/synth_apl.jdb— additive synthesis, 4 096 samples/frame in five vector opsjdb/bench/life_bench.jdb/jdb/bench/mandelbrot_bench.jdb— when APL form wins (Conway, 4–13×) and when it loses (Mandelbrot, ~4×)
Numbers from the latest run: jdb/bench/Results.md.
jdBasic embeds in Godot 4 as a GDExtension: a .jdb file is a Godot script. The GDX.* native suite reaches the engine directly — nodes, the physics server, 3D meshes and materials, audio buses, and signals — so you can build whole scenes without a line of GDScript and step through them in the in-editor debugger.
EXTENDS Node3D ' this .jdb file IS the Godot script
DIM cube_h = 0
SUB _ready()
cube_h = GDX.CALL(GDX.SELF(), "get_node", "Cube")
ENDSUB
SUB _process(delta)
' spin the cube; rotation:y indexes into the Vector3 property
GDX.SET(cube_h, "rotation:y", GDX.GET(cube_h, "rotation:y") + delta)
ENDSUBThree projects under godot/ show how far it goes — all logic in jdBasic, running on Windows and Linux (NVIDIA/CUDA and AMD/Vulkan):
rpg-native— a 3D action-RPG: procedural heightmap terrain, a data-driven dungeon, day/night, an item shop, and NPCs whose entire dialogue brain is a local LLM (llama.cpp) with RAG over the world lore — quests, memory, and tool-calling, all in jdBasic.audioviz— a live microphone → FFT → 3D spectrum waterfall, built on the newFFTbuiltin with an orbiting camera.jd-one— a sandbox of small scenes (Breakout, a spinning cube, a reactive audio tunnel, GDScript-vs-jdBasic benchmarks).
See embed/godot/README.md for the embed architecture and the GDX.* reference.
- Online: jdbasic.org/live
- Windows binaries: see Releases
- See doc/BUILD.md for the full build guide (prerequisites, third-party libraries, feature flags, packaging)
- Video tutorials: Train jdBasic playlist on YouTube — 14 episodes, beginner to native compile
- Language reference: doc/languages.md
- Built-in command reference: help.txt (also accessible via
HELPin the REPL) - Examples: browse the
jdb/folder
- VS Code extension: syntax highlighting and DAP debugger support — see vscode_extension/vscode_readme.md
src/ — interpreter source (lexer, parser, compiler, VM, runtime modules)
embed/ — Godot GDExtension (jdb_godot) that embeds the VM in Godot 4
godot/ — Godot projects: rpg-native (LLM RPG), audioviz, jd-one sandbox
jdb/ — example .jdb programs
doc/ — language reference and build guide
tests/ — regression suite; tests/gate/ holds the four pre-commit suites
fonts/ — bundled TTF fonts
sfx/ — bundled sound effects
resources/ — icon, manifest, version info
syntaxes/ — editor syntax highlighting files
tools/ — auxiliary scripts
vscode_extension/ — VS Code extension (.vsix) and install instructions
libs/ — third-party libraries (not in git, see doc/BUILD.md)
build/ — compile output (not in git)
dist/ — packaged distribution (not in git)
Contributions, bug reports, and feedback are welcome! Please make sure that the regression suite still passes after your changes — four test files cover the language, the native compiler, and the APL pipeline:
build\jdBasic.exe tests\gate\comprehensive_test.jdb
build\jdBasic.exe tests\gate\native_test.jdb
build\jdBasic.exe tests\gate\test_apl_complete.jdb
build\jdBasic.exe tests\gate\test_apl_pipelines.jdbAll four should report 0 failed. For changes that touch the LLVM codegen, run each suite again through the compiler — build\jdBasic.exe -c tests\gate\<suite>.jdb && tests\gate\<suite>.exe — so both the interpreter and native paths stay green.
See LICENSE.txt.