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Purpose

  • Fix a crash happening at ship battle initialization, following the daemonic artifact destruction.

Describe your changes/additions

  • Role check fix.
  • Add a tip into the daemonic artifact description, about what can happen.

What can/needs to be improved/changed

  • The following battle is funny. I think there is only one greater daemon that gets EXPLODED in 1 turn.

Testing done

  • Spawned daemonic artifacts and forced the battle - no crash, but the battle is weird, almost broken.

Related things and/or additional context

  • None.

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coderabbitai bot commented Apr 6, 2025

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📝 Walkthrough

Summary by CodeRabbit

  • New Features
    • Enhanced artefact descriptions now warn that destroying an item may trigger the materialisation of a daemonic presence.
    • Refined in-battle role validations offer a more consistent and streamlined experience during ship engagements.

Walkthrough

Our analysis indicates that this update refines two GameMaker Language scripts. In the scr_arti_descr script, the handling of the "daemonic" tag is modified: the description now warns that destroying the artifact may lead to the materialisation of the daemonic entity, rather than merely stating its presence. In the scr_ship_battle script, the conditional check for unit roles has been simplified. The condition now directly compares the unit’s role against three specific indices (obj_ini.role[100][5], obj_ini.role[100][11], and obj_ini.role[100][7]), removing the previous reliance on an additional array element from obj_ncombat.role[cooh, va]. There are no changes to any exported or public entities in these modifications.

Possibly related PRs

Suggested labels

PR: Fix, Size: Small

Suggested reviewers

  • OH296
  • Blogaugis

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@github-actions github-actions bot added Size: Tiny Type: Fix This is a fix for a bug labels Apr 6, 2025
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Actionable comments posted: 2

📜 Review details

Configuration used: CodeRabbit UI
Review profile: ASSERTIVE
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between ba9fce0 and b5a9a6e.

📒 Files selected for processing (2)
  • scripts/scr_arti_descr/scr_arti_descr.gml (1 hunks)
  • scripts/scr_ship_battle/scr_ship_battle.gml (1 hunks)
🧰 Additional context used
📓 Path-based instructions (2)
`**/*.gml`: - Macro constants require a space between the constant name and value. Without it, the compiler will throw an error. I.e. `#macro ARR_body_parts["arm"]` will crash the ...

**/*.gml: - Macro constants require a space between the constant name and value. Without it, the compiler will throw an error. I.e. #macro ARR_body_parts["arm"] will crash the game, because there is no space between the array and the name of the macro.

  • Color codes in the code shouldn't have any spaces in their id. I.e., color code # 80 bf40 will crash the game.
  • scripts/scr_arti_descr/scr_arti_descr.gml
  • scripts/scr_ship_battle/scr_ship_battle.gml
`**/*.gml`: - Having humanly understandable and maintainable code is always the top most priority. - DRY (Don't repeat yourself) principle is also very important.

**/*.gml: - Having humanly understandable and maintainable code is always the top most priority.

  • DRY (Don't repeat yourself) principle is also very important.
  • scripts/scr_arti_descr/scr_arti_descr.gml
  • scripts/scr_ship_battle/scr_ship_battle.gml

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
@EttyKitty EttyKitty merged commit 776b73f into Adeptus-Dominus:main Apr 6, 2025
3 checks passed
@EttyKitty EttyKitty deleted the bugfix/artifact-destroy branch April 6, 2025 20:53
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