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feat: SG-41316: Add Dissolve blend composite mode to stackIPNode with UI controls #940
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cedrik-fuoco-adsk
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AcademySoftwareFoundation:main
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nigelsumner:feature/dissolve-blend
Apr 21, 2026
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7b2e27a
Add dissolve blend composite mode with UI controls
nigelsumner b08e8de
Merge branch 'main' into feature/dissolve-blend
nigelsumner 00692cf
Merge branch 'AcademySoftwareFoundation:main' into feature/dissolve-b…
nigelsumner 39002c3
Merge branch 'main' into feature/dissolve-blend
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,20 @@ | ||
| // | ||
| // Copyright (C) 2023 Autodesk, Inc. All Rights Reserved. | ||
| // | ||
| // SPDX-License-Identifier: Apache-2.0 | ||
| // | ||
| // Dissolve blend between two inputs with configurable amount | ||
|
|
||
| vec4 main(const in vec4 i0, const in vec4 i1, const in float dissolveAmount) | ||
| { | ||
| // Blend RGB channels using dissolveAmount (0.0 = all i1, 1.0 = all i0) | ||
| vec3 rgb = mix(i1.rgb, i0.rgb, dissolveAmount); | ||
|
|
||
| // Ignore input alpha channels and output solid alpha of 1.0 | ||
| float alpha = 1.0; | ||
|
|
||
| return vec4(clamp(rgb.r, 0.0, 1.0), | ||
| clamp(rgb.g, 0.0, 1.0), | ||
| clamp(rgb.b, 0.0, 1.0), | ||
| alpha); | ||
| } |
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