Add retroreflective to specular BSDFs#2783
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jstone-lucasfilm merged 13 commits intoAcademySoftwareFoundation:mainfrom Mar 31, 2026
Merged
Add retroreflective to specular BSDFs#2783jstone-lucasfilm merged 13 commits intoAcademySoftwareFoundation:mainfrom
jstone-lucasfilm merged 13 commits intoAcademySoftwareFoundation:mainfrom
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Signed-off-by: Jonathan Stone <jstone@lucasfilm.com>
Signed-off-by: Jonathan Stone <jstone@lucasfilm.com>
Signed-off-by: Jonathan Stone <jstone@lucasfilm.com>
Signed-off-by: Jonathan Stone <jstone@lucasfilm.com>
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This looks great to me, @msuzuki-nvidia, and I'd like to aim to include it in MaterialX v1.39.5 if possible.
Let's get additional feedback from others in the physically based shading community and see how it looks to them.
Minor typo fix Signed-off-by: Jonathan Stone <jstone@lucasfilm.com>
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This looks good to me, @msuzuki-nvidia, and I had just one recommendation for controlling the new behavior of FilePath::createDirectory.
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Great work, thanks @msuzuki-nvidia!
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Merge from main at Add retroreflective to specular BSDFs (AcademySoftwareFoundation#2783) f6dc35f (March 31)
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Add a
retroreflectiveboolean input to the specular BSDF nodes (dielectric_bsdf,conductor_bsdf,generalized_schlick_bsdf).retroreflectiveinput to node definitions inpbrlib_defs.mtlxAlso includes minor test infrastructure fixes:
FilePath::createDirectory()recursive to support nested output directoriesOslRendererbefore working directory changesblur.mtlxin MDL render tests due to material name mismatch