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A minimal chess engine (not UCI, not XBoard, but only search and evaluation functions)
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Source: Disservin/chess-library/include
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Source: Disservin/chess-library
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After seeing ["BEST C++ CODE ever written" // Code Review](https://www.youtube.com/watch?v=NeHjMNBsVfs) and [NicholasMaurer2005/ChessConsole](https://github.com/NicholasMaurer2005/ChessConsole) (the github page related) I see some major problems:
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- Displacement of methods [1][2][3][4][5]
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- Use `std::endl`[6]
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- Use `rand()`[7][8]
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-`using namespace std;` in header (already covered)
-[7]: [How good is the current implementations of rand() in C?](https://scicomp.stackexchange.com/questions/30479/how-good-are-current-implementations-of-rand-in-c)
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-[8]: [Faster than rand()?](https://stackoverflow.com/questions/26237419/faster-than-rand)
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