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Multiple connections use single CopyingByteBufferAllocator instances? #18

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Description

@beetlex-io

UVStream

ByteBufferAllocatorBase allocator;
public ByteBufferAllocatorBase ByteBufferAllocator
{
get
{
return allocator ?? Loop.ByteBufferAllocator;
}
set
{
allocator = value;
}
}
public void Resume()
{
CheckDisposed();
int r = uv_read_start(NativeHandle, ByteBufferAllocator.AllocCallback, read_cb);
Ensure.Success(r);
}

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