diff --git a/account/billing.mdx b/account/billing.mdx index 81f6402..d984f3f 100644 --- a/account/billing.mdx +++ b/account/billing.mdx @@ -7,7 +7,7 @@ icon: gauge import { PlanBadge } from "../components/plan-badge.jsx"; -## Usage-based Billing {#usage-based-billing} +## Usage-Based Billing {#usage-based-billing} Trophy follows a usage-based pricing model where customers only pay for the units of usage they consume. For Trophy, a unit of usage corresponds to a single [Monthly Active User](#monthly-active-users-maus) (MAU). diff --git a/account/members.mdx b/account/members.mdx index 37fb02e..98a2bb1 100644 --- a/account/members.mdx +++ b/account/members.mdx @@ -5,7 +5,7 @@ og:description: Give team members access to Trophy and manage your account setti icon: user-plus --- -## Invite Your team {#invite-your-team} +## Invite Your Team {#invite-your-team} Trophy supports up to 5 team members per organization. However if you feel you need more [just ask](mailto:support@trophy.so) and we'll be happy to give you more room. diff --git a/features/achievements.mdx b/features/achievements.mdx index 777fba8..500de13 100644 --- a/features/achievements.mdx +++ b/features/achievements.mdx @@ -10,7 +10,7 @@ icon: trophy import MetricChangeResponseBlock from "../snippets/metric-change-response-block.mdx"; import AllAchievementsResponseBlock from "../snippets/all-achievements-response-block.mdx"; -## What Are Achievements? {#what-are-achievements} +## What are Achievements? {#what-are-achievements} Achievements are rewards that users can unlock as they use your platform. They can be used to reward users for making continued progress along core user journeys, or to motivate users to explore more nascent features. diff --git a/features/emails.mdx b/features/emails.mdx index e1b06e0..0dbff0d 100644 --- a/features/emails.mdx +++ b/features/emails.mdx @@ -10,7 +10,7 @@ import { PlanBadge } from "../components/plan-badge.jsx"; Trophy can send automated emails to users based on key triggers without requiring any code. Here we'll look at what these triggers are, and how they can form part of your product's gamification experience. -## Types Of Emails {#types-of-emails} +## Types of Emails {#types-of-emails} Trophy supports 4 types of emails, each of which is designed to suit a common scenario in building gamification experiences. @@ -325,7 +325,7 @@ By default, Trophy provides a template for each [email type](#types-of-emails) a You can also create blank templates if you just want to start from scratch. -### Creating A New Template {#creating-a-new-template} +### Creating a New Template {#creating-a-new-template} To create a new email template, follow the steps below. @@ -707,7 +707,7 @@ To create a variation click the _Add Variation_ button on any block that support tuned... -### Using The Editor {#using-the-editor} +### Using the Editor {#using-the-editor} The email template editor is a blank canvas for designing emails that look great in the inbox. Using pre-configured [Blocks](#block-types) makes it really easy to create email templates that suit common gamification use cases. Here we'll walk through how to best use the editor to create awesome looking emails. diff --git a/features/points.mdx b/features/points.mdx index d6c92cc..80db4a8 100644 --- a/features/points.mdx +++ b/features/points.mdx @@ -301,7 +301,7 @@ Each level has a threshold. When a user's total points in the system exceeds thi Use levels for rank tiers, progression UI, reward tiers, or analytics. Trophy keeps each user's current level in sync whenever they earn or lose points in that system. -### Configuring levels {#configuring-levels} +### Configuring Levels {#configuring-levels} To set up levels for a points system, open it from the [points page](https://app.trophy.so/points) in the Trophy dashboard and use the levels tab to add or manage levels. diff --git a/features/push-notifications.mdx b/features/push-notifications.mdx index 225a60f..9c0c795 100644 --- a/features/push-notifications.mdx +++ b/features/push-notifications.mdx @@ -12,7 +12,7 @@ import MetricEventWithDeviceTokensRequestBlock from "../snippets/metric-event-wi Trophy can send automated push notifications to users based on key triggers without requiring any code. Here we’ll look at what these triggers are, and how they can form part of your product’s gamification experience. -## Types Of Push Notifications {#types-of-push-notifications} +## Types of Push Notifications {#types-of-push-notifications} Trophy supports 4 types of push notifications, each of which is designed to suit a common scenario in building gamification experiences. diff --git a/features/streaks.mdx b/features/streaks.mdx index 697cdc8..dd07716 100644 --- a/features/streaks.mdx +++ b/features/streaks.mdx @@ -90,7 +90,7 @@ For a full walk through on how to set up a streak feature using Trophy, check ou This section outlines some of the operations you can perform to manage user's streaks in your application. -### Restoring A Users Streak {#restoring-a-users-streak} +### Restoring a User's Streak {#restoring-a-users-streak} To restore a user's streak, head to the user details page and use the 'Restore Streak' action. Restoring a user's streak sets it to the length it was when they last lost it. @@ -197,7 +197,7 @@ Use this data to display a user's streak history within your application. /> -### List Multiple User's Streaks {#list-multiple-users-streaks} +### List Multiple Users' Streaks {#list-multiple-users-streaks} If you want to display streaks for multiple users at once, for example to support a friend streak or user group feature, then use the [list user streaks API](/api-reference/endpoints/streaks/get-streaks). diff --git a/features/users.mdx b/features/users.mdx index 860cdcb..69c348f 100644 --- a/features/users.mdx +++ b/features/users.mdx @@ -293,7 +293,7 @@ In this case, you can tell Trophy about new users using the [User Identification To explicitly create a new user in Trophy, use the [Create User API](/api-reference/endpoints/users/create-a-user). -## Keeping Users Up To Date {#keeping-users-up-to-date} +## Keeping Users Up to Date {#keeping-users-up-to-date} To tell Trophy about an update to a user in your platform you can use the [Update User API](/api-reference/endpoints/users/update-a-user). diff --git a/platform/experimentation.mdx b/platform/experimentation.mdx index 7a0541e..864a613 100644 --- a/platform/experimentation.mdx +++ b/platform/experimentation.mdx @@ -57,7 +57,7 @@ Analytics dashboards then compare retention and user engagement between users in Both retention and user engagement are important metrics to use when measuring the impact of changes on the user experience. The following sections outline what each means and how it relates to features you build with Trophy. -## What Is Retention? {#what-is-retention} +## What is Retention? {#what-is-retention} User retention is the percentage of users who are still using your product after a certain period. @@ -85,7 +85,7 @@ The [integration page](https://app.trophy.so/integration/configure) allows you t /> -## What Is Engagement? {#what-is-engagement} +## What is Engagement? {#what-is-engagement} User engagement in Trophy refers to the average level of activity that your users show when using your product. diff --git a/platform/multi-tenancy.mdx b/platform/multi-tenancy.mdx index cafceda..8f1f636 100644 --- a/platform/multi-tenancy.mdx +++ b/platform/multi-tenancy.mdx @@ -28,7 +28,7 @@ Similarly, customers who use multi-tenancy then make use of the [Application API In this way, you can power complex gamification features for your own customers, without building or maintaining any gamification infrastructure yourself, and critically whilst upholding your own brand. -## What Is A Tenant? {#what-is-a-tenant} +## What is a Tenant? {#what-is-a-tenant} A tenant is a logical grouping of users and data that represent the gamification features that a single customer uses within a multi-tenant Trophy account.