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41 lines (34 loc) · 935 Bytes
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WeaponUI.cs
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41 lines (34 loc) · 935 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class WeaponUI : MonoBehaviour
{
[SerializeField] Text ammoText;
[SerializeField] Image icon;
[SerializeField] Text explosiveGrenade;
[SerializeField] Text smokeGrenade;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void SetAmmoAmount(int magazine, int totalAmmo)
{
ammoText.text = magazine + "/" + totalAmmo;
}
public void SetWeaponIcon(Sprite icon)
{
this.icon.sprite = icon;
}
public void SetGrenadeAmount(GrenadeType type, int amount)
{
if (type == GrenadeType.Frag)
explosiveGrenade.text = amount + "";
else if (type == GrenadeType.Smoke)
smokeGrenade.text = amount + "";
}
}