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PlayerBar.cs
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85 lines (74 loc) · 1.88 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlayerBar : MonoBehaviour
{
[SerializeField] Slider bar;
[SerializeField] bool regeneration;
[SerializeField] float regenerationStartTime;
[SerializeField] float regenerationTime;
[SerializeField] int regenerationAmount;
private float startTimer;
private float timer;
private bool startRegenerate = false;
private bool regenerate = false;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (regeneration)
{
if (startRegenerate)
StartRegenerateTimer();
if (regenerate)
{
RegenerateBar();
if (bar.value == bar.maxValue)
{
startRegenerate = false;
regenerate = false;
startTimer = regenerationStartTime;
timer = regenerationTime;
}
}
}
}
private void StartRegenerateTimer()
{
if (startTimer <= 0f)
{
startRegenerate = false;
regenerate = true;
startTimer = regenerationStartTime;
}
startTimer -= Time.deltaTime;
}
private void RegenerateBar()
{
if (timer <= 0f)
{
bar.value += regenerationAmount;
timer = regenerationTime;
}
timer -= Time.deltaTime;
}
public void SetMaxValue(int value)
{
bar.maxValue = value;
bar.value = value;
}
public void SetValue(int value)
{
bar.value = value;
}
public void ChangeValue(int value)
{
bar.value += value;
if (value < 0)
startRegenerate = true;
}
}