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ScriptEngine.cpp
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553 lines (429 loc) · 15.3 KB
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#include "lpch.h"
#include "ScriptEngine.h"
#include "ScriptGlue.h"
#include "mono/jit/jit.h"
#include "mono/metadata/assembly.h"
#include "mono/metadata/object.h"
#include "mono/metadata/tabledefs.h"
#include "mono/metadata/mono-debug.h"
#include "mono/metadata/threads.h"
#include "filewatch/FileWatch.h"
#include "Lux/Core/Application.h"
#include "Lux/Core/Timer.h"
#include "Lux/Core/Buffer.h"
#include "Lux/Project/Project.h"
#include <format>
#include "Lux/Utilities/FileSystem.h"
namespace Lux {
static std::unordered_map<std::string, ScriptFieldType> s_ScriptFieldTypeMap =
{
{ "System.Single", ScriptFieldType::Float },
{ "System.Double", ScriptFieldType::Double },
{ "System.Boolean", ScriptFieldType::Bool },
{ "System.Char", ScriptFieldType::Char },
{ "System.Int16", ScriptFieldType::Short },
{ "System.Int32", ScriptFieldType::Int },
{ "System.Int64", ScriptFieldType::Long },
{ "System.Byte", ScriptFieldType::Byte },
{ "System.UInt16", ScriptFieldType::UShort },
{ "System.UInt32", ScriptFieldType::UInt },
{ "System.UInt64", ScriptFieldType::ULong },
{ "Lux.Vector2", ScriptFieldType::Vector2 },
{ "Lux.Vector3", ScriptFieldType::Vector3 },
{ "Lux.Vector4", ScriptFieldType::Vector4 },
{ "Lux.Entity", ScriptFieldType::Entity },
};
namespace Utils {
static MonoAssembly* LoadMonoAssembly(const std::filesystem::path& assemblyPath, bool loadPDB = false)
{
ScopedBuffer fileData = FileSystem::ReadBytes(assemblyPath);
// NOTE: We can't use this image for anything other than loading the assembly because this image doesn't have a reference to the assembly
MonoImageOpenStatus status;
MonoImage* image = mono_image_open_from_data_full(fileData.As<char>(), fileData.Size(), 1, &status, 0);
if (status != MONO_IMAGE_OK)
{
const char* errorMessage = mono_image_strerror(status);
// Log some error message using the errorMessage data
return nullptr;
}
if (loadPDB)
{
std::filesystem::path pdbPath = assemblyPath;
pdbPath.replace_extension(".pdb");
if (std::filesystem::exists(pdbPath))
{
ScopedBuffer pdbFileData = FileSystem::ReadBytes(pdbPath);
mono_debug_open_image_from_memory(image, pdbFileData.As<const mono_byte>(), pdbFileData.Size());
LUX_CORE_INFO("Loaded PDB {}", pdbPath);
}
}
std::string pathString = assemblyPath.string();
MonoAssembly* assembly = mono_assembly_load_from_full(image, pathString.c_str(), &status, 0);
mono_image_close(image);
return assembly;
}
void PrintAssemblyTypes(MonoAssembly* assembly)
{
MonoImage* image = mono_assembly_get_image(assembly);
const MonoTableInfo* typeDefinitionsTable = mono_image_get_table_info(image, MONO_TABLE_TYPEDEF);
int32_t numTypes = mono_table_info_get_rows(typeDefinitionsTable);
for (int32_t i = 0; i < numTypes; i++)
{
uint32_t cols[MONO_TYPEDEF_SIZE];
mono_metadata_decode_row(typeDefinitionsTable, i, cols, MONO_TYPEDEF_SIZE);
const char* nameSpace = mono_metadata_string_heap(image, cols[MONO_TYPEDEF_NAMESPACE]);
const char* name = mono_metadata_string_heap(image, cols[MONO_TYPEDEF_NAME]);
LUX_CORE_TRACE("{}.{}", nameSpace, name);
}
}
ScriptFieldType MonoTypeToScriptFieldType(MonoType* monoType)
{
std::string typeName = mono_type_get_name(monoType);
auto it = s_ScriptFieldTypeMap.find(typeName);
if (it == s_ScriptFieldTypeMap.end())
{
LUX_CORE_ERROR("Unknown type: {}", typeName);
return ScriptFieldType::None;
}
return it->second;
}
}
struct ScriptEngineData
{
MonoDomain* RootDomain = nullptr;
MonoDomain* AppDomain = nullptr;
MonoAssembly* CoreAssembly = nullptr;
MonoImage* CoreAssemblyImage = nullptr;
MonoAssembly* AppAssembly = nullptr;
MonoImage* AppAssemblyImage = nullptr;
std::filesystem::path CoreAssemblyFilepath;
std::filesystem::path AppAssemblyFilepath;
ScriptClass EntityClass;
std::unordered_map<std::string, Ref<ScriptClass>> EntityClasses;
std::unordered_map<UUID, Ref<ScriptInstance>> EntityInstances;
std::unordered_map<UUID, ScriptFieldMap> EntityScriptFields;
Scope<filewatch::FileWatch<std::string>> AppAssemblyFileWatcher;
bool AssemblyReloadPending = false;
#if LUX_DEBUG
bool EnableDebugging = true;
#else
bool EnableDebugging = false;
#endif // LUX_DEBUG
// Runtime
Scene* SceneContext = nullptr;
};
static ScriptEngineData* s_Data = nullptr;
static void OnAppAssemblyFileSystemEvent(const std::string& path, const filewatch::Event change_type)
{
if (!s_Data->AssemblyReloadPending && change_type == filewatch::Event::modified)
{
s_Data->AssemblyReloadPending = true;
Application::Get().QueueEvent([]()
{
s_Data->AppAssemblyFileWatcher.reset();
ScriptEngine::ReloadAssembly();
});
}
}
void ScriptEngine::Init()
{
s_Data = new ScriptEngineData();
InitMono();
ScriptGlue::RegisterFunctions();
bool status = LoadAssembly("Resources/Scripts/ScriptCore.dll");
if (!status)
{
LUX_CORE_ERROR("[ScriptEngine] Could not load Lux-ScriptCore assembly.");
return;
}
auto scriptModulePath = Project::GetActiveAssetDirectory() / Project::GetActive()->GetConfig().ScriptModulePath;
status = LoadAppAssembly(scriptModulePath);
if (!status)
{
LUX_CORE_ERROR("[ScriptEngine] Could not load app assembly.");
return;
}
LoadAssemblyClasses();
ScriptGlue::RegisterComponents();
// Retrieve and instantiate class
s_Data->EntityClass = ScriptClass("Lux", "Entity", true);
}
void ScriptEngine::Shutdown()
{
if (!s_Data)
return;
ShutdownMono();
delete s_Data;
s_Data = nullptr;
}
void ScriptEngine::InitMono()
{
mono_set_assemblies_path("mono/lib");
if (s_Data->EnableDebugging)
{
const char* argv[2] = {
"--debugger-agent=transport=dt_socket,address=127.0.0.1:2550,server=y,suspend=n,loglevel=3,logfile=MonoDebugger.log",
"--soft-breakpoints"
};
mono_jit_parse_options(2, (char**)argv);
mono_debug_init(MONO_DEBUG_FORMAT_MONO);
}
MonoDomain* rootDomain = mono_jit_init("LuxJITRuntime");
LUX_CORE_ASSERT(rootDomain);
// Store the root domain pointer
s_Data->RootDomain = rootDomain;
if (s_Data->EnableDebugging)
mono_debug_domain_create(s_Data->RootDomain);
mono_thread_set_main(mono_thread_current());
}
void ScriptEngine::ShutdownMono()
{
if (!s_Data || !s_Data->RootDomain)
return;
mono_domain_set(mono_get_root_domain(), false);
if (s_Data->AppDomain)
{
mono_domain_unload(s_Data->AppDomain);
s_Data->AppDomain = nullptr;
}
mono_jit_cleanup(s_Data->RootDomain);
s_Data->RootDomain = nullptr;
}
bool ScriptEngine::LoadAssembly(const std::filesystem::path& filepath)
{
// Create an App Domain
s_Data->AppDomain = mono_domain_create_appdomain(const_cast<char*>("LuxScriptRuntime"), nullptr);
mono_domain_set(s_Data->AppDomain, true);
s_Data->CoreAssemblyFilepath = filepath;
s_Data->CoreAssembly = Utils::LoadMonoAssembly(filepath, s_Data->EnableDebugging);
if (s_Data->CoreAssembly == nullptr)
return false;
s_Data->CoreAssemblyImage = mono_assembly_get_image(s_Data->CoreAssembly);
return true;
}
bool ScriptEngine::LoadAppAssembly(const std::filesystem::path& filepath)
{
s_Data->AppAssemblyFilepath = filepath;
s_Data->AppAssembly = Utils::LoadMonoAssembly(filepath, s_Data->EnableDebugging);
if (s_Data->AppAssembly == nullptr)
return false;
s_Data->AppAssemblyImage = mono_assembly_get_image(s_Data->AppAssembly);
s_Data->AppAssemblyFileWatcher = CreateScope<filewatch::FileWatch<std::string>>(filepath.string(), OnAppAssemblyFileSystemEvent);
s_Data->AssemblyReloadPending = false;
return true;
}
void ScriptEngine::ReloadAssembly()
{
mono_domain_set(mono_get_root_domain(), false);
mono_domain_unload(s_Data->AppDomain);
LoadAssembly(s_Data->CoreAssemblyFilepath);
LoadAppAssembly(s_Data->AppAssemblyFilepath);
LoadAssemblyClasses();
ScriptGlue::RegisterComponents();
// Retrieve and instantiate class
s_Data->EntityClass = ScriptClass("Lux", "Entity", true);
}
void ScriptEngine::OnRuntimeStart(Scene* scene)
{
s_Data->SceneContext = scene;
}
bool ScriptEngine::EntityClassExists(const std::string& fullClassName)
{
return s_Data->EntityClasses.find(fullClassName) != s_Data->EntityClasses.end();
}
void ScriptEngine::OnCreateEntity(Entity entity)
{
const auto& sc = entity.GetComponent<ScriptComponent>();
if (ScriptEngine::EntityClassExists(sc.ClassName))
{
UUID entityID = entity.GetUUID();
Ref<ScriptInstance> instance = CreateRef<ScriptInstance>(s_Data->EntityClasses[sc.ClassName], entity);
s_Data->EntityInstances[entityID] = instance;
// Copy field values
if (s_Data->EntityScriptFields.find(entityID) != s_Data->EntityScriptFields.end())
{
const ScriptFieldMap& fieldMap = s_Data->EntityScriptFields.at(entityID);
for (const auto& [name, fieldInstance] : fieldMap)
instance->SetFieldValueInternal(name, fieldInstance.m_Buffer);
}
instance->InvokeOnCreate();
}
}
void ScriptEngine::OnUpdateEntity(Entity entity, Timestep ts)
{
UUID entityUUID = entity.GetUUID();
if (s_Data->EntityInstances.find(entityUUID) != s_Data->EntityInstances.end())
{
Ref<ScriptInstance> instance = s_Data->EntityInstances[entityUUID];
instance->InvokeOnUpdate((float)ts);
}
else
{
LUX_CORE_ERROR("Could not find ScriptInstance for entity {0}", entityUUID);
}
}
Scene* ScriptEngine::GetSceneContext()
{
return s_Data->SceneContext;
}
Ref<ScriptInstance> ScriptEngine::GetEntityScriptInstance(UUID entityID)
{
auto it = s_Data->EntityInstances.find(entityID);
if (it == s_Data->EntityInstances.end())
return nullptr;
return it->second;
}
Ref<ScriptClass> ScriptEngine::GetEntityClass(const std::string& name)
{
if (s_Data->EntityClasses.find(name) == s_Data->EntityClasses.end())
return nullptr;
return s_Data->EntityClasses.at(name);
}
void ScriptEngine::OnRuntimeStop()
{
s_Data->SceneContext = nullptr;
s_Data->EntityInstances.clear();
s_Data->EntityScriptFields.clear();
}
std::unordered_map<std::string, Ref<ScriptClass>> ScriptEngine::GetEntityClasses()
{
return s_Data->EntityClasses;
}
ScriptFieldMap& ScriptEngine::GetScriptFieldMap(Entity entity)
{
LUX_CORE_ASSERT(entity);
UUID entityID = entity.GetUUID();
return s_Data->EntityScriptFields[entityID];
}
void ScriptEngine::LoadAssemblyClasses()
{
s_Data->EntityClasses.clear();
const MonoTableInfo* typeDefinitionsTable = mono_image_get_table_info(s_Data->AppAssemblyImage, MONO_TABLE_TYPEDEF);
int32_t numTypes = mono_table_info_get_rows(typeDefinitionsTable);
MonoClass* entityClass = mono_class_from_name(s_Data->CoreAssemblyImage, "Lux", "Entity");
for (int32_t i = 0; i < numTypes; i++)
{
uint32_t cols[MONO_TYPEDEF_SIZE];
mono_metadata_decode_row(typeDefinitionsTable, i, cols, MONO_TYPEDEF_SIZE);
const char* nameSpace = mono_metadata_string_heap(s_Data->AppAssemblyImage, cols[MONO_TYPEDEF_NAMESPACE]);
const char* className = mono_metadata_string_heap(s_Data->AppAssemblyImage, cols[MONO_TYPEDEF_NAME]);
std::string fullName;
if (strlen(nameSpace) != 0)
fullName = std::format("{}.{}", nameSpace, className);
else
fullName = className;
MonoClass* monoClass = mono_class_from_name(s_Data->AppAssemblyImage, nameSpace, className);
if (monoClass == entityClass)
continue;
bool isEntity = mono_class_is_subclass_of(monoClass, entityClass, false);
if (!isEntity)
continue;
Ref<ScriptClass> scriptClass = CreateRef<ScriptClass>(nameSpace, className);
s_Data->EntityClasses[fullName] = scriptClass;
// This routine is an iterator routine for retrieving the fields in a class.
// You must pass a gpointer that points to zero and is treated as an opaque handle
// to iterate over all of the elements. When no more values are available, the return value is NULL.
int fieldCount = mono_class_num_fields(monoClass);
LUX_CORE_WARN("{} has {} fields:", className, fieldCount);
void* iterator = nullptr;
while (MonoClassField* field = mono_class_get_fields(monoClass, &iterator))
{
const char* fieldName = mono_field_get_name(field);
uint32_t flags = mono_field_get_flags(field);
if (flags & FIELD_ATTRIBUTE_PUBLIC)
{
MonoType* type = mono_field_get_type(field);
ScriptFieldType fieldType = Utils::MonoTypeToScriptFieldType(type);
LUX_CORE_WARN(" {} ({})", fieldName, Utils::ScriptFieldTypeToString(fieldType));
scriptClass->m_Fields[fieldName] = { fieldType, fieldName, field };
}
}
}
auto& entityClasses = s_Data->EntityClasses;
//mono_field_get_value()
}
MonoImage* ScriptEngine::GetCoreAssemblyImage()
{
return s_Data->CoreAssemblyImage;
}
MonoObject* ScriptEngine::GetManagedInstance(UUID uuid)
{
LUX_CORE_ASSERT(s_Data->EntityInstances.find(uuid) != s_Data->EntityInstances.end());
return s_Data->EntityInstances.at(uuid)->GetManagedObject();
}
MonoString* ScriptEngine::CreateString(const char* string)
{
return mono_string_new(s_Data->AppDomain, string);
}
MonoObject* ScriptEngine::InstantiateClass(MonoClass* monoClass)
{
MonoObject* instance = mono_object_new(s_Data->AppDomain, monoClass);
mono_runtime_object_init(instance);
return instance;
}
ScriptClass::ScriptClass(const std::string& classNamespace, const std::string& className, bool isCore)
: m_ClassNamespace(classNamespace), m_ClassName(className)
{
m_MonoClass = mono_class_from_name(isCore ? s_Data->CoreAssemblyImage : s_Data->AppAssemblyImage, classNamespace.c_str(), className.c_str());
}
MonoObject* ScriptClass::Instantiate()
{
return ScriptEngine::InstantiateClass(m_MonoClass);
}
MonoMethod* ScriptClass::GetMethod(const std::string& name, int parameterCount)
{
return mono_class_get_method_from_name(m_MonoClass, name.c_str(), parameterCount);
}
MonoObject* ScriptClass::InvokeMethod(MonoObject* instance, MonoMethod* method, void** params)
{
MonoObject* exception = nullptr;
return mono_runtime_invoke(method, instance, params, &exception);
}
ScriptInstance::ScriptInstance(Ref<ScriptClass> scriptClass, Entity entity)
: m_ScriptClass(scriptClass)
{
m_Instance = scriptClass->Instantiate();
m_Constructor = s_Data->EntityClass.GetMethod(".ctor", 1);
m_OnCreateMethod = scriptClass->GetMethod("OnCreate", 0);
m_OnUpdateMethod = scriptClass->GetMethod("OnUpdate", 1);
// Call Entity constructor
{
UUID entityID = entity.GetUUID();
void* param = &entityID;
m_ScriptClass->InvokeMethod(m_Instance, m_Constructor, ¶m);
}
}
void ScriptInstance::InvokeOnCreate()
{
if (m_OnCreateMethod)
m_ScriptClass->InvokeMethod(m_Instance, m_OnCreateMethod);
}
void ScriptInstance::InvokeOnUpdate(float ts)
{
if (m_OnUpdateMethod)
{
void* param = &ts;
m_ScriptClass->InvokeMethod(m_Instance, m_OnUpdateMethod, ¶m);
}
}
bool ScriptInstance::GetFieldValueInternal(const std::string& name, void* buffer)
{
const auto& fields = m_ScriptClass->GetFields();
auto it = fields.find(name);
if (it == fields.end())
return false;
const ScriptField& field = it->second;
mono_field_get_value(m_Instance, field.ClassField, buffer);
return true;
}
bool ScriptInstance::SetFieldValueInternal(const std::string& name, const void* value)
{
const auto& fields = m_ScriptClass->GetFields();
auto it = fields.find(name);
if (it == fields.end())
return false;
const ScriptField& field = it->second;
mono_field_set_value(m_Instance, field.ClassField, (void*)value);
return true;
}
}