I've been trying to get headless-gl to run with any kind of GPU acceleration (rx570 in my case) on Debian and Windows 10/11. I'm also finding it difficult to tell what renderer headless-gl is using.
How can I reliably tell whether headless-gl is using an AMD GPU or software rendering?
How can I use this with hardware rendering? I can't find any documentation on anything besides software rendering. Help for Windows or Debian would be amazing. Thanks!