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Description
Description
AActor::bActorEnableCollision is not currently persisted on authority handover. This can lead to various physics/collision related issues after an authority transfer.
Workaround
If modifying AActor::bActorEnableCollision from it's default state, re-apply those changes within Actor::OnAuthorityGained.
Internal ticket:
UNR-4146
Environment
- HEAD of UnrealGDK
master & UnrealEngine 4.26-SpatialOSUnrealGDK
- Windows 10