The game uses PKWare DCL.
Since the actual source is proprietary and it was statically linked, there are two "general" ways:
The process would need to be decided.
A potential approach could also be to start with the already present reimplementation and then use it to recreate the games version.
The game uses PKWare DCL.
Since the actual source is proprietary and it was statically linked, there are two "general" ways:
The process would need to be decided.
A potential approach could also be to start with the already present reimplementation and then use it to recreate the games version.