@@ -137,8 +137,8 @@ TEST_F(ShaderManagerTest, ColorEffectValue)
137137
138138 GLfloat value = 0 .0f ;
139139 glF.glGetUniformfv (program->programId (), program->uniformLocation (uniformName), &value);
140- ASSERT_EQ (value, 0 .3245f );
141- ASSERT_EQ (values.at (effect), value);
140+ ASSERT_EQ (std::round ( value * 10000 ) / 10000 , 0 .3245f );
141+ ASSERT_EQ (std::round ( values.at (effect) * 10000 ) / 10000 , std::round ( value * 10000 ) / 10000 );
142142
143143 // Below the minimum
144144 effects[effect] = -395.7 ;
@@ -150,7 +150,7 @@ TEST_F(ShaderManagerTest, ColorEffectValue)
150150 value = 0 .0f ;
151151 glF.glGetUniformfv (program->programId (), program->uniformLocation (uniformName), &value);
152152 ASSERT_EQ (std::round (value * 100 .0f ) / 100 .0f , 0 .02f );
153- ASSERT_EQ (values.at (effect), value);
153+ ASSERT_EQ (std::round ( values.at (effect) * 100 ) / 100 , std::round ( value * 100 ) / 100 );
154154
155155 // Above the maximum
156156 effects[effect] = 579.05 ;
@@ -162,7 +162,7 @@ TEST_F(ShaderManagerTest, ColorEffectValue)
162162 value = 0 .0f ;
163163 glF.glGetUniformfv (program->programId (), program->uniformLocation (uniformName), &value);
164164 ASSERT_EQ (std::round (value * 100 .0f ) / 100 .0f , 0 .9f );
165- ASSERT_EQ (values.at (effect), value);
165+ ASSERT_EQ (std::round ( values.at (effect) * 100 ) / 100 , std::round ( value * 100 ) / 100 );
166166
167167 program->release ();
168168}
@@ -188,8 +188,8 @@ TEST_F(ShaderManagerTest, BrightnessEffectValue)
188188
189189 GLfloat value = 0 .0f ;
190190 glF.glGetUniformfv (program->programId (), program->uniformLocation (uniformName), &value);
191- ASSERT_EQ (value, 0 .046f );
192- ASSERT_EQ (values.at (effect), value);
191+ ASSERT_EQ (std::round ( value * 10000 ) / 10000 , 0 .046f );
192+ ASSERT_EQ (std::round ( values.at (effect) * 10000 ) / 10000 , std::round ( value * 10000 ) / 10000 );
193193
194194 // Below the minimum
195195 effects[effect] = -102.9 ;
@@ -240,7 +240,7 @@ TEST_F(ShaderManagerTest, GhostEffectValue)
240240 GLfloat value = 0 .0f ;
241241 glF.glGetUniformfv (program->programId (), program->uniformLocation (uniformName), &value);
242242 ASSERT_EQ (std::round (value * 1000 .0f ) / 1000 .0f , 0 .415f );
243- ASSERT_EQ (values.at (effect), value);
243+ ASSERT_EQ (std::round ( values.at (effect) * 10000 ) / 10000 , std::round ( value * 10000 ) / 10000 );
244244
245245 // Below the minimum
246246 effects[effect] = -20.8 ;
@@ -288,8 +288,8 @@ TEST_F(ShaderManagerTest, FisheyeEffectValue)
288288
289289 GLfloat value = 0 .0f ;
290290 glF.glGetUniformfv (program->programId (), program->uniformLocation (uniformName), &value);
291- ASSERT_EQ (value, 1 .585f );
292- ASSERT_EQ (values.at (effect), value);
291+ ASSERT_EQ (std::round ( value * 1000 . 0f ) / 1000 . 0f , 1 .585f );
292+ ASSERT_EQ (std::round ( values.at (effect) * 1000 ) / 1000 , std::round ( value * 1000 ) / 1000 );
293293
294294 effects[effect] = -20.8 ;
295295 program->bind ();
@@ -298,8 +298,8 @@ TEST_F(ShaderManagerTest, FisheyeEffectValue)
298298
299299 value = 0 .0f ;
300300 glF.glGetUniformfv (program->programId (), program->uniformLocation (uniformName), &value);
301- ASSERT_EQ (value, 0 .792f );
302- ASSERT_EQ (values.at (effect), value);
301+ ASSERT_EQ (std::round ( value * 1000 . 0f ) / 1000 . 0f , 0 .792f );
302+ ASSERT_EQ (std::round ( values.at (effect) * 1000 ) / 1000 , std::round ( value * 1000 ) / 1000 );
303303
304304 // Below the minimum
305305 effects[effect] = -101 ;
@@ -337,7 +337,7 @@ TEST_F(ShaderManagerTest, WhirlEffectValue)
337337 GLfloat value = 0 .0f ;
338338 glF.glGetUniformfv (program->programId (), program->uniformLocation (uniformName), &value);
339339 ASSERT_EQ (std::round (value * 1000 ) / 1000 , 1 .021f );
340- ASSERT_EQ (values.at (effect), value);
340+ ASSERT_EQ (std::round ( values.at (effect) * 1000 ) / 1000 , std::round ( value * 1000 ) / 1000 );
341341
342342 effects[effect] = -20.8 ;
343343 program->bind ();
@@ -347,7 +347,7 @@ TEST_F(ShaderManagerTest, WhirlEffectValue)
347347 value = 0 .0f ;
348348 glF.glGetUniformfv (program->programId (), program->uniformLocation (uniformName), &value);
349349 ASSERT_EQ (std::round (value * 1000 ) / 1000 , -0 .363f );
350- ASSERT_EQ (values.at (effect), value);
350+ ASSERT_EQ (std::round ( values.at (effect) * 1000 ) / 1000 , std::round ( value * 1000 ) / 1000 );
351351
352352 program->release ();
353353}
@@ -373,8 +373,8 @@ TEST_F(ShaderManagerTest, PixelateEffectValue)
373373
374374 GLfloat value = 0 .0f ;
375375 glF.glGetUniformfv (program->programId (), program->uniformLocation (uniformName), &value);
376- ASSERT_EQ (value, 5 .85f );
377- ASSERT_EQ (values.at (effect), value);
376+ ASSERT_EQ (std::round ( value * 100 . 0f ) / 100 . 0f , 5 .85f );
377+ ASSERT_EQ (std::round ( values.at (effect) * 100 ) / 100 , std::round ( value * 100 ) / 100 );
378378
379379 effects[effect] = -20.8 ;
380380 program->bind ();
@@ -383,8 +383,8 @@ TEST_F(ShaderManagerTest, PixelateEffectValue)
383383
384384 value = 0 .0f ;
385385 glF.glGetUniformfv (program->programId (), program->uniformLocation (uniformName), &value);
386- ASSERT_EQ (value, 2 .08f );
387- ASSERT_EQ (values.at (effect), value);
386+ ASSERT_EQ (std::round ( value * 100 . 0f ) / 100 . 0f , 2 .08f );
387+ ASSERT_EQ (std::round ( values.at (effect) * 100 ) / 100 , std::round ( value * 100 ) / 100 );
388388
389389 program->release ();
390390}
0 commit comments