diff --git a/python/import pygame.py b/python/import pygame.py new file mode 100644 index 0000000..034bfe6 --- /dev/null +++ b/python/import pygame.py @@ -0,0 +1,146 @@ +import pygame +import time +import random + +# Initialize pygame +pygame.init() + +# Define colors +white = (255, 255, 255) +yellow = (255, 255, 102) +black = (0, 0, 0) +red = (213, 50, 80) +green = (0, 255, 0) +blue = (50, 153, 213) + +# Set game screen dimensions +width = 600 +height = 400 + +# Create the game window +dis = pygame.display.set_mode((width, height)) +pygame.display.set_caption('Snake Game') + +# Set clock and snake block size +clock = pygame.time.Clock() +snake_block = 10 +snake_speed = 15 + +# Fonts for displaying text +font_style = pygame.font.SysFont("bahnschrift", 25) +score_font = pygame.font.SysFont("comicsansms", 35) + +# Function to display the score +def score_display(score): + value = score_font.render("Your Score: " + str(score), True, yellow) + dis.blit(value, [0, 0]) + +# Function to draw the snake +def our_snake(snake_block, snake_list): + for x in snake_list: + pygame.draw.rect(dis, green, [x[0], x[1], snake_block, snake_block]) + +# Function to display messages +def message(msg, color): + mesg = font_style.render(msg, True, color) + dis.blit(mesg, [width / 6, height / 3]) + +# Game loop +def gameLoop(): + game_over = False + game_close = False + + # Initial snake position + x1 = width / 2 + y1 = height / 2 + + # Snake movement variables + x1_change = 0 + y1_change = 0 + + # Snake's body + snake_list = [] + length_of_snake = 1 + + # Create the food for the snake + foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0 + foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0 + + # Main game loop + while not game_over: + + while game_close: + dis.fill(blue) + message("You Lost! Press Q-Quit or C-Play Again", red) + score_display(length_of_snake - 1) + pygame.display.update() + + for event in pygame.event.get(): + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_q: + game_over = True + game_close = False + if event.key == pygame.K_c: + gameLoop() + + # Capture events for key presses + for event in pygame.event.get(): + if event.type == pygame.QUIT: + game_over = True + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_LEFT: + x1_change = -snake_block + y1_change = 0 + elif event.key == pygame.K_RIGHT: + x1_change = snake_block + y1_change = 0 + elif event.key == pygame.K_UP: + y1_change = -snake_block + x1_change = 0 + elif event.key == pygame.K_DOWN: + y1_change = snake_block + x1_change = 0 + + # Ensure the snake does not go out of bounds + if x1 >= width or x1 < 0 or y1 >= height or y1 < 0: + game_close = True + x1 += x1_change + y1 += y1_change + dis.fill(black) + + # Draw the food + pygame.draw.rect(dis, blue, [foodx, foody, snake_block, snake_block]) + + # Update snake's position + snake_head = [] + snake_head.append(x1) + snake_head.append(y1) + snake_list.append(snake_head) + + if len(snake_list) > length_of_snake: + del snake_list[0] + + # Check if the snake collides with itself + for x in snake_list[:-1]: + if x == snake_head: + game_close = True + + our_snake(snake_block, snake_list) + score_display(length_of_snake - 1) + + pygame.display.update() + + # If the snake eats food + if x1 == foodx and y1 == foody: + foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0 + foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0 + length_of_snake += 1 + + clock.tick(snake_speed) + + # Quit the game + pygame.quit() + quit() + +# Start the game +gameLoop()