diff --git a/Plugins/Steamworks.NET/autogen/isteammatchmaking.cs b/Plugins/Steamworks.NET/autogen/isteammatchmaking.cs
index 1ec7c372..1a429f3f 100644
--- a/Plugins/Steamworks.NET/autogen/isteammatchmaking.cs
+++ b/Plugins/Steamworks.NET/autogen/isteammatchmaking.cs
@@ -117,7 +117,7 @@ public static void AddRequestLobbyListNearValueFilter(string pchKeyToMatch, int
}
///
- /// returns only lobbies with the specified number of slots available
+ /// returns only lobbies with AT LEAST the specified number of slots available
///
public static void AddRequestLobbyListFilterSlotsAvailable(int nSlotsAvailable) {
InteropHelp.TestIfAvailableClient();
@@ -203,11 +203,11 @@ public static bool InviteUserToLobby(CSteamID steamIDLobby, CSteamID steamIDInvi
}
///
- /// Lobby iteration, for viewing details of users in a lobby
- /// only accessible if the lobby user is a member of the specified lobby
+ /// Returns the number of users in the specified lobby
+ /// Can be used for lobby iteration, for viewing details of users in a lobby
+ /// Steam IDs of other users are only accessible if the lobby user is a member of the specified lobby
/// persona information for other lobby members (name, avatar, etc.) will be asynchronously received
/// and accessible via ISteamFriends interface
- /// returns the number of users in the specified lobby
///
public static int GetNumLobbyMembers(CSteamID steamIDLobby) {
InteropHelp.TestIfAvailableClient();