diff --git a/Plugins/Steamworks.NET/autogen/isteammatchmaking.cs b/Plugins/Steamworks.NET/autogen/isteammatchmaking.cs index 1ec7c372..1a429f3f 100644 --- a/Plugins/Steamworks.NET/autogen/isteammatchmaking.cs +++ b/Plugins/Steamworks.NET/autogen/isteammatchmaking.cs @@ -117,7 +117,7 @@ public static void AddRequestLobbyListNearValueFilter(string pchKeyToMatch, int } /// - /// returns only lobbies with the specified number of slots available + /// returns only lobbies with AT LEAST the specified number of slots available /// public static void AddRequestLobbyListFilterSlotsAvailable(int nSlotsAvailable) { InteropHelp.TestIfAvailableClient(); @@ -203,11 +203,11 @@ public static bool InviteUserToLobby(CSteamID steamIDLobby, CSteamID steamIDInvi } /// - /// Lobby iteration, for viewing details of users in a lobby - /// only accessible if the lobby user is a member of the specified lobby + /// Returns the number of users in the specified lobby + /// Can be used for lobby iteration, for viewing details of users in a lobby + /// Steam IDs of other users are only accessible if the lobby user is a member of the specified lobby /// persona information for other lobby members (name, avatar, etc.) will be asynchronously received /// and accessible via ISteamFriends interface - /// returns the number of users in the specified lobby /// public static int GetNumLobbyMembers(CSteamID steamIDLobby) { InteropHelp.TestIfAvailableClient();