From 05346587e8d5b6bfc4f91732ce91e41629665bf4 Mon Sep 17 00:00:00 2001 From: mohammed-saalim Date: Wed, 11 Feb 2026 13:03:52 -0600 Subject: [PATCH] Add float to int32 shader variant to view_convert_buffer Adds missing float to int32 conversion support in the Vulkan backend's view_convert_buffer shader. This fixes runtime errors when models require float to int32 dtype conversions. Fixes ShaderInfo not found error for 'view_convert_buffer_float_int32' --- backends/vulkan/runtime/graph/ops/glsl/view_convert_buffer.yaml | 1 + 1 file changed, 1 insertion(+) diff --git a/backends/vulkan/runtime/graph/ops/glsl/view_convert_buffer.yaml b/backends/vulkan/runtime/graph/ops/glsl/view_convert_buffer.yaml index 11d56cad4a9..b001df4024d 100644 --- a/backends/vulkan/runtime/graph/ops/glsl/view_convert_buffer.yaml +++ b/backends/vulkan/runtime/graph/ops/glsl/view_convert_buffer.yaml @@ -18,5 +18,6 @@ view_convert_buffer: - parameter_values: [uint8, float] - parameter_values: [uint8, half] - parameter_values: [uint8, int32] + - parameter_values: [float, int32] shader_variants: - NAME: view_convert_buffer